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  1. #21
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Give me back Aero III, I don't care if you want to call it Dia II
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #22
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    DNC, drop the RNG aspect.
    (0)

  3. #23
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ayuhra View Post
    The only thing I don't like about DNC is having to stare at my hot bars constantly.

    But, I mean, if it weren't a heavily proc-based RNG class then it would be a different class so...
    I haven't taken Dancer far at all but when I was toying with it I noticed I tended to proc almost any time I crit. So definitely adding crit and using (can't think of the skill, but one to increase crit rate) does help. I mean, need people to test and verify that if not done already, but was something little more promising. But I do agree it would be nice if it wasn't so proc heavy. I also wish it had a little more personal dps.
    (0)

  4. #24
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Alaray View Post
    delete tank invulns and knockback immunity
    lol, why's that?
    (0)

  5. #25
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by StarRosie View Post
    My MAIN main is AST, but it's been in such a weird place this expansion that I haven't mainlined it for everything. I would like for them to give AST an identity and then leave it alone and stop trying to reinvent its wheel every expansion. Give CO its stun back. It makes no sense to me that they removed a stun from a CD ability yet WHM gets to keep a spammable GCD stun. The amount of mitigation Holy spam gives in a lot of content is just head and shoulders above a lot of what CO gave for its single stun cast. If they can't do that, then give us something comparable. Make gravity inflict slow on enemies. If they are going to turn AST into a "Pure Healer" then give us something akin to Benediction or just a Benediction reskin.

    My main this expansion though has been BLM and I don't know what I would like to see changed. Maybe a way to save enochain outside of panic transposing. Another option that lets us have a little more movement. Overall I feel like BLM is in a good spot.
    Hmm, maybe let you keep Leyline buff for a few seconds if you move out of it so you can avoid mechanics but not take the dps hit? Hell, maybe let you have a skill to let you cast while running? lol. I never have been able to understand why games require casters to just stand still to cast...
    (0)

  6. #26
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    For RDM, I really just want a more fulfilling AoE combo. I really think the single target rotation pays off really well and just feels great, but the AoE just feels so flat. There's more they could do and tweak overall but that might require more of a rework, which could just ruin the class, so I'll settle for better AoE.
    (2)

  7. #27
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dragonblanco View Post
    lol, why's that?
    Invulns don't make for compelling gameplay in my opinion, and tend to take something that could be interesting to execute as it's designed and provide more party engagement to basically a non-matter. E10s busters are a lot more interesting without an invuln, than with one, as one example, and might require some teamwork between the tanks and healers to find a comfortable response to it. Or titan's buster, and while it wasn't complicated without invulns, it was at least a bit more fun to do than hitting LD/Hallowed/Holmgang/Superbolide and forgetting about it. There's some interesting niche uses, though I feel like the invalidation of a mechanic is more important to consider than the few niche uses that don't consistently exist. Mostly, I don't find it interesting from a tanking perspective or a healing perspective. Maybe it's more that there's so few busters in fights that you can cover them reliably with invulns, or partly just how simplified the roles became overall with SHB that it stood out a lot more when playing any of those jobs.

    Knockback immunity is either forced to be unable to work on mechanics when the fight design team really don't want them used on, or they invalidate a mechanic and make you wonder why the mechanic is even there to begin with. Removing them and leaving it up to players to utilize their dash abilities at least, to an extent, provides a layer of skill expression to managing uptime while dealing with knockbacks in fights. Granted, SMN/MCH/BRD + Healers would be the ones without the ability to do that, though changing surecast to allow a cast while moving, or allow the current cast to complete despite displacement, would alleviate it somewhat. For MCH/BRD I'd feel so long as the actual pushback isn't lethal, provided you position yourself well, should technically be enough. Since, to me, it feels like knockbacks don't really have a place when you can just hit a button to negate them almost every single time they happen in an encounter (With Diamond EX being the one exception I can think of out of the current set of fights).

    But, ultimately, I just don't like buttons that feel like they're only there to negate a mechanic and not handle a mechanic. That's why I'd choose to remove them.
    (3)

  8. #28
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    As a WAR main I would like a second axe and the ability to launch and place my axes at range in order to cleave at range/uptime. I would also like more hand to hand strikes, but this would just be for visual flare.
    (0)

  9. #29
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,519
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I main WHM and I would ask for more necessary healing and being able to take on more of a support role. We know things like the En-spells are in game. The Amalja'aa use Enfire at the very least.

    I dislike having to become green dps because we aren't doing things like shielding, buffing/debuffing, and crowd control.
    (2)

  10. #30
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Bard seriously needs bloodletter charges, and I want wide volley and foe requiem back so badly. Shadowbite also needs to become a dot spreader, and it can stay on the 60s cd if anyone wants to whine about that being "too broken." Some way to "store" pitch perfect procs would also be nice, because overcapping on that one is painful. Other than that I just want more damage support options. Foe requiem being one of them, maybe soul gauge could be repurposed as something depleted on a party buff and apex arrow can be put on a different resource or use condition.

    tl;dr overcapping prevention (like bloodletter charges, pp storage), dot spreading, damage support
    (3)

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