Quote Originally Posted by Roeshel View Post
How it doesn't matter? Ultimate is harder than savage and you guys say the class is a disaster because the top parties for the current savage tier don't have many whm-s. The second party for the epic of Alexandar has a whm and a sch, both having nearly the same amount of hps and both having nearly the same amount of rdps. So it is possible, to have high rdps and do your share of the healing.

Glare has higher potency to make up for the loss of dps from using a lily, this is called balancing a class.
What? No. That's backward. Glare's higher potency means there's a greater opportunity cost when WHM uses a GCD heal. Lilies mitigate most of that loss, but not all of it. WHM's ONLY damage neutral weave space is Dia (unless you Swiftcast your next Glare as one of those weaves). SCH has this problem as well, but its lossy weaving is at least on demand.

The job is designed in a way that punishes you for being skilled at playing it. I don't think it's just my personal opinion that RPG classes should be designed to get more fun the more you improve with playing them. I don't know how many ways I can explain that WHM's design forces a skilled player to fight off its weaknesses instead of playing to strengths.