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  1. #61
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kabooa View Post
    SWToR did this with Agent -> Sniper. It worked there because you had your personal 'barrier' to flavor your root wherever you were, but the game geometry also counted, and pressing cover while within range / moving towards it would close the distance to applicable geometry.

    I don't think it'll fly here. Even if you build the arenas to have said geometry for it, I don't see very many of the people who played Mach / Ranged wanting that extent of movement removal.
    well MCH already crouches when using air anchor. Probably use that animation instead of just going prone or building a wall. Probably just me but whenever I see Mustadio in the ivalice raids I can't help but think of how MCH would be better with a sniper rifle.
    (0)

  2. #62
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    .
    Going off a interview that talks about reaper they seem to count MCH as a pet job still, with how they designed MCH in shb they seem to be trying to make it the selfish dps of the range physical since it lacks any support tools of its own (other than tactician which lets be honest can be a tole action since all three have it essentially), and i never said that adding cast bars would make it more fun i said if people want the mobility tax lessened they would have to add something that hinders their movement. Even so it wouldn't really be random since its first appearance in the game it had cast times and people enjoyed the job with them.
    MCH is a pet job by association, with barely any other way of interplay with its pet, DRK is a better pet job. You didn’t say it was fun but it should be a absolute priority. I’d much rather have a nice fluid kit than a 2 button prompt that is comparably to superior jobs. Cast bars were a thing in HW and I don’t remember it having glowing reviews like SAM RDM or DNC. Might have to go back in time in the forums to check and there’s the issue. We shouldn’t dig up the past like this MCH should have a unique hinderance not go backwards.
    (0)

  3. #63
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    300
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jirah View Post
    MCH is a pet job by association, with barely any other way of interplay with its pet, DRK is a better pet job. You didn’t say it was fun but it should be a absolute priority. I’d much rather have a nice fluid kit than a 2 button prompt that is comparably to superior jobs. Cast bars were a thing in HW and I don’t remember it having glowing reviews like SAM RDM or DNC. Might have to go back in time in the forums to check and there’s the issue. We shouldn’t dig up the past like this MCH should have a unique hinderance not go backwards.
    MCH is a better pet job than DRK since you get more queen's than you get living shadows in a fight (even then DRK doesn't have more interplay with their living shadow than queen). Adding a limit to the mobility of the job while trying to maximize the amount of damage you do would be fun to some, you might not find it fun but someone else would (especially if you can turn on and off your cast times like before). Idk if you were referring to mch with the kit statement but mch has a fluid kit in shb and isn't a 2 button prompt and idk what you're comparing. I don't recall SAM and RDM having glowing reviews at its launch either. By giving MCH back its cast times (which was a 1.5 cast time) it would be a unique hinderance since it'd be the only range physical to have cast times. Unless you mean unique from all the jobs in the game then what would you add to it?
    (0)

  4. #64
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    MCH is a better pet job than DRK since you get more queen's than you get living shadows in a fight (even then DRK doesn't have more interplay with their living shadow than queen). Adding a limit to the mobility of the job while trying to maximize the amount of damage you do would be fun to some, you might not find it fun but someone else would (especially if you can turn on and off your cast times like before). Idk if you were referring to mch with the kit statement but mch has a fluid kit in shb and isn't a 2 button prompt and idk what you're comparing. I don't recall SAM and RDM having glowing reviews at its launch either. By giving MCH back its cast times (which was a 1.5 cast time) it would be a unique hinderance since it'd be the only range physical to have cast times. Unless you mean unique from all the jobs in the game then what would you add to it?
    If you say so, having 5 or so OGCD isn’t fluid it’s fatty, filler, fodder, not fluid. That’s the issue with MCH with having so few skills but having pointless ones aswell disregarding numbers. MCH has so many half assed cards in many camps, pet jobs, support, selfish dps, let’s not throw one in the Caster class aswell. Just my opinion anyhow I know the routine with these forums
    (0)

  5. #65
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rymi64 View Post
    MCH is a better pet job than DRK since you get more queen's than you get living shadows in a fight (even then DRK doesn't have more interplay with their living shadow than queen).
    Tbh I prefer living shadow, just because it actually uses Aoes. And oh boy, I hope if they keep queen they make it focus the ennemy you are targeting, how frustrating it is when it roller dash to narnia to hit an invulnerable add.
    (3)

  6. #66
    Player
    XabyTimberwolf's Avatar
    Join Date
    Jul 2021
    Posts
    17
    Character
    Xaby Timberwolf
    World
    Goblin
    Main Class
    White Mage Lv 58
    Quote Originally Posted by Mykll View Post
    But I like being a Lala.

    For this response alone if a Wind-Up Mykll shows up in the online store, I am buying it.
    (0)

  7. #67
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aiscence View Post
    Tbh I prefer living shadow, just because it actually uses Aoes. And oh boy, I hope if they keep queen they make it focus the ennemy you are targeting, how frustrating it is when it roller dash to narnia to hit an invulnerable add.
    This was one of 4.0 list of demands for MCH mains, they answered them being giving us even less control and having the turrets not only be in battle a lot less frequently but also no longer complimenting your kit. I’d believe them if they said they are removing the turret for how loose and filler it is, if it didn’t already appear in concept art. It’s not at the top of my list but Turrets need good synergy with MCH kit, not some glorified Dot
    (0)

  8. #68
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    lvl 90 skill the mch enters queen and becomes iron man!

    jokes aside , the turret/queen...ugh, there is 0 synergy nor fun to have is fire and forget
    (1)
    Last edited by Warlyx; 07-20-2021 at 10:26 AM.

  9. #69
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jirah View Post
    This was one of 4.0 list of demands for MCH mains, they answered them being giving us even less control and having the turrets not only be in battle a lot less frequently but also no longer complimenting your kit. I’d believe them if they said they are removing the turret for how loose and filler it is, if it didn’t already appear in concept art. It’s not at the top of my list but Turrets need good synergy with MCH kit, not some glorified Dot
    I mean they took 3 patches to realize our turret wasnt hitting 30% of the time (iirc?) and our flamethrower couldnt DH or crit :^)
    But what we asked during sb was just: make WF 11 sec (no barrel time of 9 sec instead) or no animation lock for the ping problems and have like 2 charges on our key spells, to be more lenient in our burst phase with bosses that f off (or just dont put a boss disapearing at 70 seconds, isnt it, kefaust). But we got nothing the whole expac and now we have a big snooze fest of a job where all the old mch main got bored and changed.
    (0)

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