Quote Originally Posted by Marxam View Post
Maybe not the cast times but something akin to Ley Lines where ideally, you want to stay in one spot to maximize damage. Make it a unique animation where you go prone and your gun turns in to a sniper and all your hits deal increased critical damage. Another option is you build a small wall and you duck behind for cover, reducing incoming damage, and your animations change to shooting from behind cover, like in GoW or Uncharted. Though I doubt they would invest that much for animations like that but would be cool and would give incentive for people to MCH to stay put, if not to look like a sniper.
SWToR did this with Agent -> Sniper. It worked there because you had your personal 'barrier' to flavor your root wherever you were, but the game geometry also counted, and pressing cover while within range / moving towards it would close the distance to applicable geometry.

I don't think it'll fly here. Even if you build the arenas to have said geometry for it, I don't see very many of the people who played Mach / Ranged wanting that extent of movement removal.