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  1. #21
    Quote Originally Posted by Jinko View Post
    Of course SE could never pull something like this off, and sure as hell couldn't with the current servers.
    It's essentially the same system as allowing PS2(3)/360/PC users to play on the same FFXI servers so they could do it if they want, there's just realistically no reason to have a cross-server economy.

    @Player pool:

    If no one creates say a steel celata, no one will suddenly create it just because people across the servers can buy it. If an item isn't supplied ever it won't suddenly be supplied. While true you can have more buyers in a sense, you won't automatically want to make something you've never wanted to before.
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  2. #22
    Player
    Tigercub's Avatar
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    Jul 2011
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    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    yes you have more buyers, but thats completely negated by having more sellers
    Sorry, I edited my previous post for a little more clarity. What I mean is these items currently move so slow that sellers don't list them. Thus there are no sellers, or at least very few, and that small niche of 10 buyers a week goes unnoticed. When it's 100 buyers a week, at least somebody can make money off of it, it's at least a halfway worthwhile niche for someone to fill when compared to the 10. Though the demand as a percentage is the same with a merger or not, there is a point where real number demand gets so low that supply just freezes, and a lot of items are at that point now.
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    Last edited by Tigercub; 02-21-2012 at 03:48 AM.

  3. #23
    Some items move slowly because there's almost no reason to buy them for example. The only new found reason is spiritbond fodder and an economy can't be supported on spiritbond fodder. This is why I actually liked FFXI's itemization because as you're leveling there's always going to be the useless pieces of gear, the good looking but not as usual piece of gear and then the sought after pieces of gear.

    In XIV, they tried to go with an absolute freedom system which is what made pretty much everything worthless lol. Materia is somewhat correcting this and AF will definitely have a place but it seems that in the end till they finish going with the 'Required:" system that they're moving towards, anything that wasn't in demand before, won't suddenly become in demand even with potentially a lot more buyers.
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  4. #24
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    It's essentially the same system as allowing PS2(3)/360/PC users to play on the same FFXI servers so they could do it if they want, there's just realistically no reason to have a cross-server economy.
    Don't give me that !

    They can't even fix the crappy marketwards we have now.

    Yoshida said himself that they looked into linking the wards together (grid/uldah/limsa) and it wasn't possible on the current servers, what makes you think they could link all servers in this manner ?

    The example you gave above is completely different thing FWIW.
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  5. #25
    Quote Originally Posted by Jinko View Post
    Don't give me that !

    They can't even fix the crappy marketwards we have now.

    Yoshida said himself that they looked into linking the wards together (grid/uldah/limsa) and it wasn't possible on the current servers, what makes you think they could link all servers in this manner ?

    The example you gave above is completely different thing FWIW.
    The system behind linking cross-servers is the same operations as allowing multiple platforms play on the same servers when most online games only allow platform specific servers by default, so they more than have the ability to make cross server market system, there's just truly no reason to.

    So it's not actually completely different, since cross-server interaction is actually pretty easy to do. They can't with current servers, but they can in general as they've employed it before with their previous FF MMO.
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  6. #26
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    No its not.

    Regardless of the platform that the game runs on it spews out the same code to the server.

    So for FFXI's example a PS2 sends the same data to the same server as a 360 or PC, yes the game is coded different for each platform but the server runs the same code across all three.

    Cross server is completely different because in most cases the severs aren't linked unless they are in a cluster which FFXIV's aren't.

    FFXIV will be moving to small clusters in 2.0 which is how they will achieve the cross server content finder, but even then this will be limited to a small cluster of 3-4 servers.
    So only those 3-4 servers will be able to play with one another.

    I am all for the idea in this thread, but its just not feasible on the current server and most likely not on 2.0's either.

    Although it would be possible to have 3-4 servers have cross server market wards. (but not all of them)

    anyway, like I say cross server and cross platform are completely different things.
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    Last edited by Jinko; 02-21-2012 at 04:42 AM.

  7. #27
    Player
    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Having more people to trade with is always good. I just doubt the benefits are worth the costs of implementation. Although I am not entirely certain how costly the implementation is... so meh.
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