Quote Originally Posted by Aiscence View Post
I'll be honest but what is mch supposed to do then? I'm not asking for BLM lvl of damage but... not being the bottom tier of dmg? We have nothing going for us outside of tactician that is 120 sec, vs 90 sec for an addle. We were asking the same during SB and still got nothing. On top of that, people dont complain when warriors are top dps while having the simplest rotation, same for whm when they were the highest dps, they just ask for the other jobs to be put at the same lvl, that's what we ask.

Most high level machinist player stoppped playing it because of how casual it became, but even more, we aren't doing damage. if you have a melee, a ranged and a caster already in your party, ranged will never be your priority for the filling, you can take any other job, even a melee and cuck him to do a ranged mechanic and they will have a higher dps. Especially that jobs like smn or blm now have enough mobility to do whatever you need without much work.

Been years since people say that mobility isn't an excuse and simplicity shouldn't either, looking at others jobs.
The problem is that SQEX removed way too many actions that were exclusives to the role. Refill the resources, extra mitigation and mechanic baiting. They didn't replaced those with anything and gutted the DPS because "mobility".
Ranged and especially MCH are in that awfull spot where they only DPS and brings nothing else to the party AND have the lowest DPS of all roles.
The ranged are Support DPS... But without support.

There's many ways to fix MCH and the other ranged:
-More mitigation, Tactician on 120s is a joke and they initially put it a 180s.
-Bring mobility to the party, not being mobile and punished for it. Who designed a strength being a tax on its first role?
-Assist healers through buffs increasing healing or granting shields.
-Role action that could cleanse Weakness debuff or simply res a target.

That and increasing damages. Mobility tax is not an excuse, especially when 5.4 and 5.5 bosses have either massive hitbox or full circle.