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  1. #1
    Player
    Raistlin's Avatar
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    Mar 2011
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    Palanthas
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    Raistlin Majere
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    Ragnarok
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    Thaumaturge Lv 90
    i mean is more abusable to buy 100 million in shards in the cheaper server, and in a week, move to a expensive shards server and sell them, that is the way RMT will do it, i think with a global auction house (only 1 for all servers) there is not rmt chances to profit.
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  2. #2
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    Quote Originally Posted by Raistlin View Post
    i mean is more abusable to buy 100 million in shards in the cheaper server, and in a week, move to a expensive shards server and sell them, that is the way RMT will do it, i think with a global auction house (only 1 for all servers) there is not rmt chances to profit.
    it has nothing to do with rmt but economy in general

    some servers have different prices on various items for a reasonm either due to lack of that item on the server because its not farmed or because of how much gil is floating around between active players

    if you remove the servers individuality you blend everything together and punish those servers in which prices would normaly be lower by forcing them to pay higher prices, and on servers where gil is more plentiful they will get cheaper prices


    each server needs to be able to stand on its own, the server itself needs to be able to farm its own items and not rely on other servers to do it for them



    also, with this idea, anyone can toss any item from server to server for free(1 gil sales anyone?) so it would then be abusable in that regard, and players werent meant to be able to move their gear/items etc etc from 1 server to another

  3. #3
    Player
    Raistlin's Avatar
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    Raistlin Majere
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    Ragnarok
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    Thaumaturge Lv 90
    Quote Originally Posted by TheVedis View Post
    it has nothing to do with rmt but economy in general

    some servers have different prices on various items for a reasonm either due to lack of that item on the server because its not farmed or because of how much gil is floating around between active players

    if you remove the servers individuality you blend everything together and punish those servers in which prices would normaly be lower by forcing them to pay higher prices, and on servers where gil is more plentiful they will get cheaper prices


    each server needs to be able to stand on its own, the server itself needs to be able to farm its own items and not rely on other servers to do it for them



    also, with this idea, anyone can toss any item from server to server for free(1 gil sales anyone?) so it would then be abusable in that regard, and players werent meant to be able to move their gear/items etc etc from 1 server to another
    i dont think that u are correct, if u unite all AH, price will auto-adjust, i mean, u cant sell that thing so expensive coz from other server it is more cheaper, and cheaper resources will go faster than how it was on expensives servers.

    Dont forget that there are much more offer like u said, but too a big demand too.


    your last lines are wrong, toshi said that they plan to allow us to move from server to server. That mean you can go with all your items once a week or once a month to another server.. no sense to move items using AH if you can use migration.
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  4. #4
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    it has nothing to do with rmt but economy in general

    some servers have different prices on various items for a reasonm either due to lack of that item on the server because its not farmed or because of how much gil is floating around between active players

    if you remove the servers individuality you blend everything together and punish those servers in which prices would normaly be lower by forcing them to pay higher prices, and on servers where gil is more plentiful they will get cheaper prices


    each server needs to be able to stand on its own, the server itself needs to be able to farm its own items and not rely on other servers to do it for them



    also, with this idea, anyone can toss any item from server to server for free(1 gil sales anyone?) so it would then be abusable in that regard, and players werent meant to be able to move their gear/items etc etc from 1 server to another
    To be honest that would sort itself out after several months.

    If the servers were truly cross server then the price of an item would average out roughly the same on all servers.

    It wouldn't even be cross servers it would be more like a centralised market.

    Of course SE could never pull something like this off, and sure as hell couldn't with the current servers.
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  5. #5
    Quote Originally Posted by Jinko View Post
    Of course SE could never pull something like this off, and sure as hell couldn't with the current servers.
    It's essentially the same system as allowing PS2(3)/360/PC users to play on the same FFXI servers so they could do it if they want, there's just realistically no reason to have a cross-server economy.

    @Player pool:

    If no one creates say a steel celata, no one will suddenly create it just because people across the servers can buy it. If an item isn't supplied ever it won't suddenly be supplied. While true you can have more buyers in a sense, you won't automatically want to make something you've never wanted to before.
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  6. #6
    Player
    Jinko's Avatar
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    Moogle
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    Quote Originally Posted by Elexia View Post
    It's essentially the same system as allowing PS2(3)/360/PC users to play on the same FFXI servers so they could do it if they want, there's just realistically no reason to have a cross-server economy.
    Don't give me that !

    They can't even fix the crappy marketwards we have now.

    Yoshida said himself that they looked into linking the wards together (grid/uldah/limsa) and it wasn't possible on the current servers, what makes you think they could link all servers in this manner ?

    The example you gave above is completely different thing FWIW.
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  7. #7
    Quote Originally Posted by Jinko View Post
    Don't give me that !

    They can't even fix the crappy marketwards we have now.

    Yoshida said himself that they looked into linking the wards together (grid/uldah/limsa) and it wasn't possible on the current servers, what makes you think they could link all servers in this manner ?

    The example you gave above is completely different thing FWIW.
    The system behind linking cross-servers is the same operations as allowing multiple platforms play on the same servers when most online games only allow platform specific servers by default, so they more than have the ability to make cross server market system, there's just truly no reason to.

    So it's not actually completely different, since cross-server interaction is actually pretty easy to do. They can't with current servers, but they can in general as they've employed it before with their previous FF MMO.
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  8. #8
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Raistlin View Post
    i mean is more abusable to buy 100 million in shards in the cheaper server, and in a week, move to a expensive shards server and sell them, that is the way RMT will do it, i think with a global auction house (only 1 for all servers) there is not rmt chances to profit.
    it makes it easier to rmt because, they wont need to have high lvl character ons on ever server. as of now they have to manage 18 markets with all those characters.
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