It was always braindead, regardless of the outlook you had. RNG, or elongating the whole process didn't exactly make for the most spectacular complexity in the world. Well done you were lucky enough that Rapid Synthesis hit; well done you got a good condition and your CP is >18 of what your baseline rotation requires, enjoy your Precise Touch. You were dealing with very mundane and simple situations, let's not kid ourselves that it was actually hard.
Considering it's fairly reasonable to say bots can do 'expert' recipes. You can reasonably infer that regardless of what approach they'd have taken, the bots would have got there either way. They've simply just developed more over time. - It was just inevitable. The extreme rampant botting has about as much to do with how developed they are as to how 'oversimplified' crafting currently. But largely it's down to Square Enix really showing a lot of people that they don't seem to have a proactive approach to the matter. So as far as people see it, it's a no-risk situation.
I think they can do more to make the whole process more engaging sure. There's no need why we can't have a unique expert-grade recipe to unlock the master tomes, instead of the traditional grinding a couple of scrips whilst watching an episode of anime or something on Netflix. Or even a combination of both.
We can argue about the whole process and cost of melding too, but let's not kid ourselves on that front either. The need for it was hardly necessary, it's something that made your life a little easier; it wasn't a barrier to entry. The entry was far lower, even in regards of having a modicum of efficiency. I found back in Heavensward that really regardless of your stats nothing was saving you from whether hasty touch simply did or didn't want to play ball on that craft. Stormblood really gave you a little more mileage, but you didn't really get much with it until the later recipes anyway - Stormblood 2* was just a doddle regardless of stats; they were drastically under-tuned, as much as ShadowBringers ones were too, in fact. Back then the price of the gear you crafted itself already turned to peanuts on Wednesday. The price of materia significantly plummeted before the materia was even really ever considered necessary or even nice to have.
This oversimplification has not just been something exclusive to ShadowBringers. It has been a thing for around 1445 days since 4.05. I have just seen a continuation of the trend that they really began back in Stormblood. So anyone that didn't really foresee this until recently, or even in Stormblood for that matter; shame on you.
People here were drastically overestimating just how much the tool would in fact matter. Looking at the tool with a narrow mind will give you the impression that it's not very good, but you need to consider it with respect to preexisting stats. 17 control doesn't really have much of an impact with respect to our current macros, you can make an argument about expert recipes with this one, but then as far as master recipes were concerned the additional 48 craftsmanship that you'd get has the potential to significantly impact your rotation, both from step-count and CP cost perspective. I think overall for master recipes the Skybuilders' tool has a much greater potential, but alas it really released at a fairly poor time.
Calling a tool by itself is really just a folly since you need to take into account your stats already when you're looking at making any reasonable comparison between the tools, and really speaks to what has been stated here verbatim - “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats”
Arguably there's more greed in wanting exclusivity of crafting and cutting out the competition, or the 'little guy' as it would be so eloquently put so that you can reap larger rewards and profit, by definition actually is geed. So this is a two-way street. Let's not go around calling people greedy. Now, if you want to complain and include botters here, that is a different discussion entirely which has as much to do with Square Enix's lack of apparent proactivity in the matter.
Some people are inherently lazy and wanted everything on a platter, and in the end some other individuals just want more gil. Both are greedy.



Reply With Quote


