“right thinking”
Bozja is FUN. People like you seriously need to reevaluate yourselves if you think that just because you don’t like content that means you’re “right-thinking.”
I love all of this! I wish it would happen!I really wish they'd mash those two systems together, with the GC recruits as customizable trust options. Set them up at the GC HQ, glams, AI type, etc. and then roll into the duties through the trust menu.
I also think you should get a small squad straight away, I mean I'd basically rework the GC stuff quite a bit, but that's a bit of derailment of the thread so never mind.
To put this in perspective WoW just had the longest gap between release of an expansion and its x.1 patch. 218 days between the expansion release and patch 9.1. It's creating a bit of dissatisfaction over there also.
I think we're underestimating the effects of Covid on these large development teams. I hope we can all be understanding of not just FFXIV devs, but all the devs working through this very trying period![]()
Guildhests feel like they just kind of did what they were meant to do and there was no need for furhter ones. Aren't they basically just there to teach new players the basics of party play? That kind of runs its course, either players will do them and learn from them or they won't. I don't see much value in extending them into higher and higher level content personally.
Combat leves I can see people still wanting, especially if you don't use up your leves on crafting/gathering classes. Hests though, kind of feel like a done deal. And made partially redundant by the hall of the novice existing too.
The argument that ultimate was cut doesn't stem from how much work was put into it. The argument that ultimate has been "cut" is derived from the assertion that the content cycle's norm is 2 ultimates per expansion.
If we accept that each expansion has two ultimates, then unless endwalker has three ultimates (the one delayed from shadowbringers and the two assumedly slated for it), then an ultimate was cut. Maybe not dragonsong ultimate, but *an* ultimate.
In the framework of this argument, let's say endwalker has only two ultimates; one would be dragonsong ultimate, which is a Shadowbringers Ultimate, and the other would be an endwalker ultimate. This means that, unless 7.0 has 3 ultimates, including the second from endwalker, an ultimate was cut.
One can argue several points; the premise is flawed since we have a data set of two (storm blood and Shadowbringers) so we cannot form a pattern from that. This would be the more legitimate argument imo. One could also continually make the argument nothing was cut and everything was just delayed, which... Well, the devs can ride that "borrowing from the future" train forever to never admit that content was cut, we'll just have this same scuffle every two years about the subject.
The next ultimate being originally planned for 5.5 but later delayed does imply that 2 per expac is the intended cycle norm.The argument that ultimate was cut doesn't stem from how much work was put into it. The argument that ultimate has been "cut" is derived from the assertion that the content cycle's norm is 2 ultimates per expansion.
If we accept that each expansion has two ultimates, then unless endwalker has three ultimates (the one delayed from shadowbringers and the two assumedly slated for it), then an ultimate was cut. Maybe not dragonsong ultimate, but *an* ultimate.
In the framework of this argument, let's say endwalker has only two ultimates; one would be dragonsong ultimate, which is a Shadowbringers Ultimate, and the other would be an endwalker ultimate. This means that, unless 7.0 has 3 ultimates, including the second from endwalker, an ultimate was cut.
One can argue several points; the premise is flawed since we have a data set of two (storm blood and Shadowbringers) so we cannot form a pattern from that. This would be the more legitimate argument imo. One could also continually make the argument nothing was cut and everything was just delayed, which... Well, the devs can ride that "borrowing from the future" train forever to never admit that content was cut, we'll just have this same scuffle every two years about the subject.
im baby
I'm not disputing it was cut but the reason it was cut was covid, not to redistribute resources elsewhere like expert dungeons were.
I'm less concerned about the devs making content I dislike (Eureka/Bozja) than I am about them locking the relic weapon questlines behind said content.
I know the devs can't tailor every bit of content to me specifically, but I preferred the way we got relic weapons in Heavensward. I basically noped out of Stormblood's relic because of how much I hated Eureka, but thought SE had learned from that when I saw there were alternative methods outside of Bozja to advance the Shadowbringers relic... until there weren't. I can't express how disappointed I was when I hit the stage of the relic quest that had no alternative but to do Bozja. So I noped out of another expansion's relic quest. Since SE said that how we acquire relics in Endwalker will be different, I'm hoping that means the next relic won't be tied to any sort of Eureka/Bozja-like content.
The relic weapons, and their respective questlines in ARR and HW, were content for me. That content was effectively removed once they became gated behind content I abhor. I also want them to make more dungeons not less. Losing dungeons for things like Eureka/Bozja really stings for me.
Last edited by Nicodemus_Mercy; 07-03-2021 at 01:56 AM.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
I was around during all of Stormblood's patches, I just felt like I did stuff and then I was done with it for ShB. I loved the Tribe Quests, I enjoyed doing the Firmiment reconstruction, but it felt like a lot was missing?Wondering what 'content' is kinda lackluster? The new end-game raids? The lack of Hildebrand to spice things up? The story-line just not doing it for you? Bozja front not your thing?
The traditional MMO used to solve the 'content' problem with ... nothing, really. For months and months and months. < flashbacks to the what-seemed-to-be-the-eternity of the Hour of Twilight patch >
i remember when patch had 3 dungeons , 1 new one and 2 hard modes ....oh those were the times
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