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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arillyn View Post
    Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    (4)

  2. #2
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    They didn't use to have the same actions. There were cross-class skills that were super useful, and yes necessary, if you wanted to reliably HQ. That was the case with DOW/DOM as well. DOW/DOM had that replaced with Role Actions. SE then changed DOH so you didn't have to level different crafts for the cross-class if you didn't want to. Serious crafters did, but if you only wanted to level one craft you were at a serious disadvantage.

    I don't want the crafting dumbed down anymore than it already has been. I don't want crafting to be like in other games. Heck, in 1.0 you could start your character as a DOH/DOL and never really had to touch a battle class. I thought that was a pretty cool idea. I know why it was changed for 2.0 and don't think that was a bad decision. But I am really tired of the dumbing down of things and while the DOW & DOM classes have different actions they don't have to. Edit - they don't have to if taken to the nth degree I mean. There are three roles - Tank, Healer, DPS. Of course I don't want them to all have the same actions and SE would never do it - but I'm just tired of people trying to dumb things down so much.

    Did I take the suggestion to the nth degree? Yes I did and I did so because I'm tired of people who don't really like crafting & gathering trying to dumb it down even more for those of use who genuinely have enjoyed crafting and gathering during the entire game. If you (general you) don't enjoy that part of the game then don't do it, but stop trying to have SE essentially get rid of it.
    (1)
    Last edited by Arillyn; 07-03-2021 at 04:02 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arillyn View Post
    They didn't use to have the same actions.
    In effect, they did. You simply had to level all crafting jobs to level X or Y to get a "complete" kit for any of them.

    Quote Originally Posted by Arillyn View Post
    That was the case with DOW/DOM as well.
    Yes, likewise, you had to level 2 related other classes to level X or Y to get a "complete" kit for any job.

    If you played Monk, even to level cap, and didn't yet have Blood for Blood from Lancer, you hadn't yet finished leveling Monk.

    :: You may want to look at the join dates before assuming others know less about the early state of the game than you.

    Quote Originally Posted by Arillyn View Post
    I'm tired of people who don't really like crafting & gathering trying to dumb it down
    Exiting a menu from having crafted one ingredient for a piece of gear, swapping gear sets, reentering a menu to craft the next ingredient, and so forth, is no more complex than those sets being swapped instantly, accessed from a multi-class recipe list. It's just more bloated.
    (3)
    Last edited by Shurrikhan; 07-03-2021 at 09:01 AM.