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  1. #1
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70

    SE: Please consider changing the crafting menu

    During my time playing this game, there's one thing that has greatly bothered me every single time that I have to craft something that I hope SE can address at some point (hopefully in the near future). The issue is that once you've started crafting an item as one class, you cannot switch classes unless you close out of the crafting window. This system is extremely clunky and annoying to use, especially given the sheer number of items in this game that require pre-mats that must be crafted by a different class. Just to provide one example, let's use the Dwarven Mythril Planisphere (I just randomly selected an item, but there are countless others that you could use). This item is crafted by a Blacksmith, but requires the following pre-mats:
    • 2 Dwarven Mythril Ingots (BSM/ARM)
    • 1 Triplite (GSM)
    • 1 Enchanted Dimythrite Ink (ALC)
    • 1 Stonegold Nugget (GSM)

    This means that to do this craft, you would have to select the Triplite and Stonegold nugget and make those as a GSM. Then you would have to close out of the crafting menu, stand up, switch to ALC, and begin crafting the Enchanted Dimythrite Ink. Once you're done, you would then have to close out of the crafting menu again, stand up, switch to BSM, and craft the Dwarven Mythril Ingots and then finally the Dwarven Mythril Planisphere itself.

    It would be awesome if players could switch between crafting classes without having to exit out of the crafting menu each and every time. If you're trying to get some of the achievements (e.g., the Blessed [____]king's tools that require you to make 480 unique items as each crafting class), constantly having to switch classes like this and reopen the crafting menu takes almost as much time as crafting the items itself.

    I just wanted to throw this out there as it would honestly be a huge quality-of-life improvement for those of us who spend a lot of time crafting.
    (53)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    This. Please do this, because having to go in and out of it just to change a job is...pretty bad. Most of the time, aside from Tools, Crafters all use the same gear unless you try and force AFs like you did again in Shadowbringers. On top of this, it would actually be beneficial if they looked at making Manipulation not be locked behind a Lv 65 Job Quest. It's very tedious to have gone through the leveling process from 1-80, only to not have Manipulation for making whatever you want from the Mastercraft VIII books. Can we please unlock that so Crafters don't have to suffer through the 1-50 process? Because that set of quests is still horrendous no matter how you look at it(Lv 45, 50, and 60 especially...)
    (5)

  3. #3
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
    Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
    (9)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Fland View Post
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
    Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
    But then we'd have people complaining about the constant sit down/stand up animations as we finish a craft and start a new one when repeat crafting, especially when that would lead to lost use time on expensive food/syrup. I get the subsequent consecutive crafts of an item started much faster than the first craft because my character doesn't have to repeat the sitting animation or lose time with a standing up animation.

    I imagine this is going to be one of those areas where the community won't be able to agree which way it should be. SE has to decide whether the animation lock should be set to favor the frequent crafter or the occasional crafter.

    As a frequent crafter, I'm not going to be in favor of a change. I'm losing a lot less time by having to go through the sitting/standing animations maybe 2-3 times an hour at most compared to what I would lose if my character was doing it every 30 seconds for 3 hours straight.
    (4)

  5. #5
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Fland View Post
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
    Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
    I don't see how the crafting position could be a problem, is it a question of tools? Because there is a change between off and main hand of the same job that could work as naturally when switching jobs.
    (0)
    im baby

  6. #6
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fland View Post
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    I'm not sure what your point is. The OP was pretty clear about the issue. Regardless of whether you say "going into the crafting position" or "once you've started crafting" (which are effectively the same thing), the point is that it's clunky and annoying that you have to close the menu to switch jobs:

    Quote Originally Posted by DoH View Post
    The issue is that once you've started crafting an item as one class, you cannot switch classes unless you close out of the crafting window. This system is extremely clunky and annoying to use, especially given the sheer number of items in this game that require pre-mats that must be crafted by a different class.
    You're effectively saying, "that's not the problem," and then repeating the problem the OP called out before asking for the same thing that the OP asked for:

    Quote Originally Posted by DoH View Post
    It would be awesome if players could switch between crafting classes without having to exit out of the crafting menu each and every time.
    I think that we can all agree that we wouldn't be missing anything by eliminating the need to repeatedly stand and squat when trying to craft complex items.
    (4)
    Last edited by Ronduwil; 02-09-2022 at 02:11 AM.

  7. #7
    Player
    meteor329's Avatar
    Join Date
    Jan 2015
    Posts
    7
    Character
    Arthine Sa'yiresh
    World
    Jenova
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Fland View Post
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
    Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
    They could also add an action like Fisher's "Quit" to all crafting classes.
    (0)

  8. #8
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fland View Post
    The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
    It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
    Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
    Yes I know that but the only way to get out of that position once you’re in it is to close the crafting menu, which is time consuming when you’re making a bunch of stuff because it typically sets itself back to the default screen when you reopen it (instead of reopening to whatever search or selection you were viewing when you closed it). Either way, it’s extremely annoying to use as things currently stand.
    (7)

  9. #9
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    they should also remove shards/crystals/clusters as crafting mats, its a relic of 1.0 that is no longer needed in the game
    (12)

  10. #10
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ryouma17 View Post
    they should also remove shards/crystals/clusters as crafting mats, its a relic of 1.0 that is no longer needed in the game
    But it's lore appropriate~ (/mostlyjoking)
    (0)

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