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  1. #301
    Player
    Thorncraft's Avatar
    Join Date
    Jul 2016
    Posts
    26
    Character
    Heirborn Thorncraft
    World
    Exodus
    Main Class
    Botanist Lv 80
    This game gets boring for crafters if you literally don't allow access to one of the most craft heavy item in the game (it's houses). And it's you, SE, you won't allow the average player to buy a house. Either buy on release like a good player or you get punished. The average human can't spam click every SECOND for 24 HOURS but I mean hey at least PC players can have a program to do that for them. Also, I love that one FC can own a LITERAL block of a ward.
    Show the timer make it reasonable for at a normal human. Like 4 or 6 hour windows. Allow relocation before the plot goes up for sale (10-12 hours) and if no one relocated after X time then NO more relocations only the new shorter window. Because that at least gives people a heads up that a plot will be available but also stops instant buying/selling. And the shorter window is beneficial for mental and physical reasons. We can't all be bots.
    (0)

  2. #302
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Number 2 is not as simple as you think there is something your failing to address.



    Here is a picture of my FC house placard. Take a good look at the owner, cause thats not my characters name or anyone elses..

    If your FC house isn't owned by a member of your FC or anyone on your server, then maybe you need a GM to help you out with that. Not even sure how that can happen, unless there are some interesting exploits I'm not aware of.
    Outside of this I think my point still stands. 1 personal home, and one fc home ownership. It could be modified with an additional restriction of one FC ownership per account, for those extra creative players.


    Quote Originally Posted by Jojoya View Post
    That might have been the intent. It wasn't the result.

    Neighborhoods feel like neighborhoods because you see people doing things, not because you see houses. We're stuck only seeing the houses because there's little reason for players to be in the wards themselves. If they're at their house, they're far more likely to be in it than outside but we're got no way of knowing they're in it from what we see on the outside.

    Player behavior when in the wards goes far in showing how players don't really want neighborhoods. There have been a few occasions when I've been at my house or our FC house and someone randomly comes by. Greet them and they almost always run away if they were caught doing something wrong. Clearly they're interested in how others have decorated their houses but they aren't looking to be a neighbor.
    Its not the result because most wards are owned by a few players with no interest in actually doing anything with the home other than reselling it, or inactive players.

    https://www.youtube.com/watch?v=6oPC4D-rHqg

    I've linked this in other housing threads before, but I think its a good example of what can be done in wards when people who actually care about having a home and decorating it, have said homes. As apposed to people who only hold on to them for "other reasons".
    (0)
    Last edited by TroySoFab; 07-02-2021 at 02:24 AM.

  3. #303
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TroySoFab View Post
    If your FC house isn't owned by a member of your FC or anyone on your server, then maybe you need a GM to help you out with that. Not even sure how that can happen, unless there are some interesting exploits I'm not aware of.
    Outside of this I think my point still stands. 1 personal home, and one fc home ownership. It could be modified with an additional restriction of one FC ownership per account, for those extra creative players.




    Its not the result because most wards are owned by a few players with no interest in actually doing anything with the home other than reselling it, or inactive players.

    https://www.youtube.com/watch?v=6oPC4D-rHqg

    I've linked this in other housing threads before, but I think its a good example of what can be done in wards when people who actually care about having a home and decorating it, have said homes. As apposed to people who only hold on to them for "other reasons".
    There is no mistake no exploit the Free company itself owns the house not any of the Free companies members. Check the placecard of any FC house on your world you will find the FC name listed as owner. A restriction on buying a FC house was once put in place but was quickly removed due to issues it caused. Restricting player to one fc house interfers with the FC's leadership and FC's must have a lead at all times. It also would prevent players with mulitple characters from putting their other characters into FC's with homes be it on the same world or a different world. This why such and idea will never be implemented by SE.

    To be blunt Restrictions that work for player house cant be applied to a FC house without causing more problems that have to be solved.
    (0)
    Last edited by NanaWiloh; 07-02-2021 at 04:27 AM.

  4. #304
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    My FC placard says, "Owned by FC NAME".
    (1)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  5. #305
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nepentha View Post
    Predictably... Our rat, having absolutely no freaking clue when it'd get a pellet, never stopped pressing it.
    Yeah, I don't know what SE expected other than what they got. As you say, the results are predictable.

    People need to be given information for their own good, or they hurt themselves learning the hard way. The timer is not explained in detail anywhere by SE, leaving first time house buyers to depend on veteran players for advice. Even the advice of veteran players is just "click or use a controller for 4 hours straight over and over again." And of course the more desperate players ignore that advice and continue to click closer to the full 24 hours of the timer, over and over again.

    Yoshi P says they will consider a lottery, and I really hope they find a way to keep the bots from taking an unfair advantage from it. Barring that, and barring the "enough houses for everyone" hope- I'm starting to think the best suggestion rolling around lately is Themarvin and the "3 placard clicks per day" idea. It would force all of us to use the timer as SE intended. Check and see, come back much later. Even the bots would not be able to overpower such a system. I didn't love the idea at first, but I'm coming around.
    (1)

  6. #306
    Player
    Thorncraft's Avatar
    Join Date
    Jul 2016
    Posts
    26
    Character
    Heirborn Thorncraft
    World
    Exodus
    Main Class
    Botanist Lv 80
    Plot is relinquished [placard does state for Relocation or Sale during their respective phases] > Invisible 10-hour-timer starts for Relocation (that's 42% of a real day to decide). Once Relocation timer is up no more Relocation and the plot goes up for sale > next 0-4 hours that plot can not be bought (that is minimum of 58% of a real day to login and see there could potentially be a plot up, given the relocation goes unphased) > 4-12 hours the invisible timer starts (like the current one) > invisible timer goes off or after 12 hours > the plot goes up for insta-purchase. The minimum amount of turn around time would be 14 hours from relinquish to purchase with max being 26 hours. Relocation still gets priority but timers favor a buyer. Lastly, the knowledge of a rough buy window with only an 8 hour spam window is priceless. What do you think?
    (0)

  7. #307
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Thorncraft View Post
    Relocation still gets priority but timers favor a buyer.
    I'm not sure I understand this part. Can you run this past me again?
    (0)

  8. #308
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ItMe View Post
    I'm not sure I understand this part. Can you run this past me again?
    Relocators still get first crack at the plot like they do now with the first timer. The second timer removes the worry of a relocator getting the plot at the last minute after campers have spent several hours clicking and reduces the max time to click to 16 hours (or 12 hours if the player is aware of either when the plot was relinquished/demo'd or when the relocation period ended).

    To me it sounds like it's complicating the system without making any significant improvement that would get players to change the camping habit.

    Wouldn't it be better to move to a system where such clicking would be neither needed nor possible?
    (2)

  9. #309
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Ah, thanks for clearing that up for me Jojoya~



    Quote Originally Posted by Jojoya View Post
    To me it sounds like it's complicating the system without making any significant improvement that would get players to change the camping habit.

    Wouldn't it be better to move to a system where such clicking would be neither needed nor possible?
    Fair.
    I can understand that.
    But does this part not have value? It would sure help keep people sane at least:
    Quote Originally Posted by Jojoya View Post
    The second timer removes the worry of a relocator getting the plot at the last minute after campers have spent several hours clicking
    Moving to a better system would be, well, better. But it doesn't seem likely they'll remove the placard system anytime soon. And as a simple tweak to an existing system I'm not seeing much of a downside Thorncraft's idea.
    (0)

  10. #310
    Player
    Thorncraft's Avatar
    Join Date
    Jul 2016
    Posts
    26
    Character
    Heirborn Thorncraft
    World
    Exodus
    Main Class
    Botanist Lv 80
    No problem, if you want to relocate, the first timer allows those with land to do so, but that is the only window for Relocations. As a buyer you'll know you don't have to stand there while the plot is ONLY under the Relocation phase (it'll say on the placard), you'll also know that once Relocation phase is over it'll be another 4 hours before the invisible timer starts and lastly the new invisible timer is only 8 hours long.
    (1)

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