For seeing the AoE markers, that was explained specifically in SB MSQ when Lyse is fighting someone with the echo.

For seeing the AoE markers, that was explained specifically in SB MSQ when Lyse is fighting someone with the echo.




Not really, it's mostly a thing that the fans ran with. What Y'shtola theorizes is that Fordola can read the enemy's intent with her Echo, basically by attuning herself to their aether and reacting appropriately, but this would be a more general prescience and not specifically about AoE markers. To put it in game terms, Fordola would get a 100% evade buff by knowing what her opponent will do before they do it. But this doesn't mean she sees the red circles or whatever, it means she can dodge any punch, sword, or knife sent her way.
It's easy to see where the mix-up happened, after all, that's a similar base for how we the PCs can see AoEs. Except hers involve ST and AoE abilities. Example: You cannot dodge a tank buster, but she could.
Basically, AoE markers are "Gameplay and Story Segregation", and the Hall of the Novice tell was a tongue-in-cheek way of explaining it to new players without having a character step beyond the "fourth wall" and explain mechanics like an old-school RPG.
Not really, it's mostly a thing that the fans ran with. What Y'shtola theorizes is that Fordola can read the enemy's intent with her Echo, basically by attuning herself to their aether and reacting appropriately, but this would be a more general prescience and not specifically about AoE markers. To put it in game terms, Fordola would get a 100% evade buff by knowing what her opponent will do before they do it. But this doesn't mean she sees the red circles or whatever, it means she can dodge any punch, sword, or knife sent her way.
It's easy to see where the mix-up happened, after all, that's a similar base for how we the PCs can see AoEs. Except hers involve ST and AoE abilities. Example: You cannot dodge a tank buster, but she could.
Basically, AoE markers are "Gameplay and Story Segregation", and the Hall of the Novice tell was a tongue-in-cheek way of explaining it to new players without having a character step beyond the "fourth wall" and explain mechanics like an old-school RPG.
This. Also not all echo users have the same abilities exactly. Fordola's thing was unique and required Uriangr giving us a plot coupon to disrupt it.
These things are just game mechanics that don't need explanation. Just as there doesn't need to be an explanations for why we can do content more than once, or why I can't put on a fending helmet while carrying a bow etc.
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