Results -9 to 0 of 4812

Threaded View

  1. #11
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 78
    Quote Originally Posted by Shurrikhan View Post
    Offers a bulletproof vest in the form of:
    You have button A and button B with crossable dynamic combos that conclude on their 3rd GCD. This gives you a total of 8 decisions (AAA, AAB, ABA, ABB, BAA, BAB, BBA, BBB), as per your earlier number of weaponskills, but only requires 2 buttons.
    _______________________________

    Alternatively, consider a open combo system.
    mn... this "Open Combo System" is actually a fairly good idea, all things considered. my own lazy idea was just for PvE to copy PvP, and GCD WeaponSkills are converted from three buttons, to one button three times... your open combo system concept is more or less a far superior similar approach, I think... ...now that I think of it, your open combo system is similar to how I would re-invent Monk... heh, now I feel like a dummy.. I did not consider that a similar approach would work for any Subclass's combos.

    Quote Originally Posted by Shurrikhan View Post
    The point is, though, that you can form up to some 120 different decisions... off 4 buttons. No, you would not want to actually have 120 meaningful decisions available to make, even assuming over-optimistically that their gradations wouldn't all just blur across each other, but the framework for such is very much possible.

    Here, the above sample allows for 64 decisions in 4 buttons, if the buffs were themselves impactful instead of merely primers. In effect, this still would mean only the complexity of about 24 decisions, outside of the highest levels of min-maxing.
    this is such a temptation for me... X'D it word not work in FFXIV, since FFXIV is just a mere glorified action game, but in a RPG setting and in a real RPG game, I could totally come up with 120 different actions, while still being valid and not redundant, in a way that could work out for fairly good in-class diversity.

    Quote Originally Posted by Shurrikhan View Post
    Alternatively, consider a open combo system.
    but back to this lovely piece of work... may I request a sample example?, using the names of Dark Knight WeaponSkils, to give a more in-depth idea of how this would function. I would see fit to check that what I think is the same as what you thought, before I make assumptions, instead. / side-note, I ask because the [Click to Show] link seems to be broken or some thing... when I click on it, all that I see is a big blank empty box, and just a circle with the subtraction symbol on it.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 06-30-2021 at 02:38 AM.