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  1. #121
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Another combo would serve to apply either a debuff or secondary buff (maybe one that makes all attacks on that target give more blood gauge for 30 seconds ?) but yeah the loss of aggro management is a big hit to that.
    (0)

  2. #122
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jetfire117 View Post
    yea the combos were perfect, in my opinion. But as of now, what would another combo do? Like Reinhardt said above, our (boring at this point) soul eater combo gives us what we need. So it's kinda hard to think of another combo they could give us since aggro doesn't exist anymore. At this point, I'm just hoping they change delirium to literally anything else.
    Bigger effects, i mean that's what it did in HW with was just doing more damage than Delirium, if we have a proc that for expample using bloodspiller allow us to finish out combo with a new more deadly skill that generate more blood and damage it would be the same as HW more or less, or could be with a returned DA or something similar, HW combo system was basically that, your normal combo and a enchanced finisher with bigger effects used at your total disposal as long you don't go to any of the extremes with your MP or have a better use for it like it was Dark passenger and DA+CaS.
    At the end of the day there is many ways to play around with combos and for my personal take im tired of having everything oversimplified in this case everything on a single combo.
    (1)
    Last edited by shao32; 08-16-2021 at 09:42 AM.

  3. #123
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Personally, I think that having two combos can work well for melee DPS because they have to adapt their positioning accordingly.
    For tanks, at the end of day, having two combos doesn't change much and only comes down to muscle memory.
    In my opinion, simple skills like Gunbreaker's Sonic Break, Paladin's Atonement, or even Warrior's Upheaval are better designed than having a whole secondary 3 part combo.

    I think there is definitely something to be said about the ridiculously low amount of weaponskills/spells that are on the DRK's GCD compared to other tanks. But I don't think a second combo would really add much complexity/identity to it.

    My personal issue with the current DRK is that it is extremely bursty, which is what WAR was always designed to be...
    It feels like SE wanted DRK to be relying on oGCD a lot (hence why there is so little different skills on the GCD), but due to the massive cooldown on most of their oGCD abilities and the MP cost of others, it actually is just bursty...they probably stopped halfway in the design choice when they realized that if it relies too much on weaving/double weaving, it could become difficult to weave in your defensive cooldown too. So they gave all the oGCDs an insane cooldown to make it less stressful... (or maybe they were afraid of making it busier than Gunbreaker when it was the main selling point of the new job...)

    The result is a job where you press 3 buttons over and over again. And do your bursty oGCD heavy shit every minute or so, where you have to press all your oGCD as fast as you can, and go back to pressing your 3 buttons for a minute.

    Having a rotation with 6 offensive oGCD which have a cooldown of one minute or more is part of what can make the job boring at times IMO. Cutting the cooldown on Carve and Abyssal in half while also reducing their potency would already make the job more enjoyable to me.

    Also, something "Confiteor-like" needs to be added at the end of the Delirium window.
    (1)

  4. #124
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I think the DRK burst isn't what it was intended to be.
    I do not feel like Edge of Shadow was meant to be spammed along Bloodspiller. It looks and feels very clunky.
    When I look at it, it seems more like an OGCD meant to be used regularly to keep DarkSide up, and when you are close to max MP or have popped up TBN efficiently as "counter-attack" type of reward (which is something I do want to see on DRK, old reprisal and low blow were super satisfying).

    But the most efficient way to use that kit is to spam Edge and Bloodspiller together while under Blood Weapon, overlapping both animations in something that looks very weird.
    Of course, some amount of clipping in burst phases is to be expected (see GNB weaving Danger Zone or his DoT AoE within the Cartridge combo, there is a bit of clipping her too) but DRK is so big that it doesn't feel like it was the intention.
    (0)

  5. #125
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Yearly reminder that Living Dead is garbage outside of certain niche uses which must be heavily preplanned.
    (9)

  6. #126
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I really wish that Dark Knight still had Darkside. Like, I want them to make it so that generate Black Blood and then expend it to use Darkside.
    Darkside kinda rolls Dark Arts old effects into it, while also providing a damage boost.
    Change Bloodspiller into a costless combo action from Syphon Strike, with the same damage as Souleater.
    Change Quietus to a costless GCD with the same potency as Unleash.
    Darkside changes these two actions to be more useful when in Darkside, applying a stacking debuff on the enemy that, upon reaching a certain number of stacks, will either deal a large chunk of damage or apply a DoT.
    Edge/Flood of Darkness/Shadow can be changed to powerful oGCDs on a small cooldown instead.
    Delirium can be changed to provide an immediate 50 Black Blood.
    (0)

  7. #127
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,069
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    So my experience with Dark Knight doesn't go far enough back to know anything about its previous iterations, but having played 3/4 of the Tanks for any length of time I'd unfortunately rank it below Warrior and Gunbreaker both in terms of, idk, feel and skillset? Hurts to say because Dark Knight was what I was gunning for basically from the start, so finding it underwhelming was not my ideal outcome...

    In terms of feel the animations are lackluster, way too slow and clumsy and lacking impact, especially the basic combo. In comparison I feel like Warrior has the most impact, animations are nice and snappy and the sound effects are quite good, though Gunbreaker is no slouch either (technically cheating, because literal explosions... the womp-womp sound effect feels like a bit of a weird choice though). Both of those also have a lot more going for them in terms of skillset, multiple combos, DOT skills, etc. whereas DRK only really has its basic combo most of the time. It's kind of boring to play...
    (2)

  8. #128
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tsiron View Post
    snip
    the worst bit is, current drk literally had all of these things, including awesome animations... and its all gone.

    Its the worst tank in pretty much everything:
    -lowest dps
    -worst invul (kills you and doesnt grant true invul)
    -worst gameplay loop (plays exactly like marauder, a class with no identity)
    -least self sustain
    -poorest margin of error during inner release window
    -subjective but least "good" animations since they removed all the cool ones except abyssal drain
    -most lag before ogcd window in ranged attack

    the two areas it isnt last is the "fast" mitigation (tbn being the best) and sound effects (3rd place because gunbreaker baseball bat)
    (6)

  9. #129
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,069
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    Yeah, I think I can agree with basically all of those points honestly. Been playing WAR again this evening since DRK's at 80 and I was letting all that Roulette experience go to waste, and it's kind of night and day... If anything, I think DRK should've been the one with a life leech combo, given its theme and everything...
    (1)

  10. #130
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    After a long break from the game, i was really in the mood to tank.
    I know i didnt care for the changes from HW DRK, and less so ShB DRK, but man... i literally just stopped playing mid raid. it was just so bad, and i didnt want to keep going for 30 more minutes having to play DRK anymore...
    Its really just so bad. I logged off for the day, and figured id just unsub the next morning. (by next morning, i found something else to entertain myself with for now. but it sure isnt DRK...)

    Quote Originally Posted by Tsiron View Post
    Yeah, I think I can agree with basically all of those points honestly. Been playing WAR again this evening since DRK's at 80 and I was letting all that Roulette experience go to waste, and it's kind of night and day... If anything, I think DRK should've been the one with a life leech combo, given its theme and everything...
    and it should have been the one to sacrifice HP to not die (superbolide from GNB)
    (6)

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