Page 13 of 434 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast
Results 121 to 130 of 4812

Hybrid View

  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    only two things were along the lines of "Improvement", from my perspective, back at 5.0 release... The Blackest Night, great barrier after it was buffed.. but I hate the mockery of Dark Arts that it has, and the BlackBlood gauge...has potential in my opinion, to be made more of interest and worth it being to consider it as good.
    Stalwart Soul was less a improvement, and more just a fix, a filler of the no Dark Passenger or GCD Abyssal Drain hole, in my perspective... while as for Edge/Flood of Darkness/Shadow, I quite do not like those two much, between the spam and being the replacement of old Dark Arts, which makes it about as bad as SB Dark Arts spam, so I do not see it as a improvement...
    although, like the BlackBlood gauge, I have some ideas on how to change them.
    (2)
    Last edited by Anahlise_Auhn_Giinslai; 07-21-2021 at 05:48 PM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The idea of "transforming" buttons for combos would help with that then.
    I mean "continuation" litteraly saves 3 slots on the GNB's hotbar.
    (1)

  3. #3
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Dark Knight shares their amount of actions with other tanks roughly estimated, yet in my opinion feels infinitely worse.

    The amount of actions doesn't necessarily imply that a job is more fun to play, it's more about how complex your toolkit is as well as how interactivity works. If all you do is spam 1-2-3 however, it goes without saying that it's excrutiating in repitition. They have removed the underlying framework of what made Dark Knight a fun job to play. I attribute this mostly due to Delirium as well as Dark Arts in 5.0 and the 1-2-3 combo.

    As for button bloat, I personally never had that problem. I play on a PC therefore it might be different for console players. I can see it working to some extend, though I fear there's a limit to how much consolidation is possible. Not every job could profit from this concept.
    (6)

  4. #4
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    We are the only class I know of with a single combo now too.

    Sync'd content is just the worst, it reminds me of in HW when you played PLD and had to sync down to 50 and it was so brain dead.
    (2)

  5. #5
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    What I expect out of drk this coming expansion: nothing that fixes the job and since the drk edgy dps Reaper is coming the job numbers will plummet then we might get the chance to have the dev time we deserve to make drk feel good. In the meantime it's more gnb time after all I barely played drk in the last year and a half because it's too clunky.
    (5)

  6. #6
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    That is my plan, I lament... If there is no improvement to Dark Knight in 6.0, I will abandon Dark Knight completely, and Reaper looks like a good replacement.
    The best case scenario reaction, to this no-improvement worst case scenario, in my opinion.. would be for the Dark Knight community to treat 6.0 Dark Knight like 5.0 Monk, until Dark Knight is given a rework that solves some problems, like what 5.4 did for Monk... No improvement in 6.0?, and I will say that it is riot time.
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I don't remember if I posted it before so... Imma say it again(?) just in case.
    One subtle different between DRK and WAR, in the way they use their weapon, is their skill level with it. How easily they wield them.
    Warrior, from what I saw of its animations while playing it a bit, controls the weight of their massive axe almost perfectly, their attacks often have little over-commitment. The strike is just enough to hit the target and get back in position. They have the raw strength to use such a heavy weapon.
    Dark Knights do not. Yes they are strong enough to use their swords, but they are getting carried with their strikes. In both benchmarks featuring DRK, we see how they let the momentum of their swords lead into large arcing strikes (in HW and ShB benchmarks) and it also shows in their attack animations. It's, of course, reminescent of Guts wielding the dragonslayer, but it also leads into the theme I personnaly felt when playing a dark knight before: an erratic, surprisingly fast greatsword wielder. Their attacks over-commit, are wide and leave them open, but they can be surprisingly fast when they get frenzied on their inner darkness, which lets them tank off the hits they take from their wide openings. It's not the same kind of taking hits the warrior would take, bracing for impacts and facetanking it, the Dark Knight wouldn't even take a defensive stance and just keep attacking while magic makes them survive.
    (4)

  8. #8
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalaam View Post
    Dark Knight wouldn't even take a defensive stance and just keep attacking while magic makes them survive.
    "Local hero literally too crazy to understand he's dead."
    (2)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalaam View Post
    ...
    It really only looks this way because WAR spends so much time in their 'ready' posture waiting for their next turn, in order to be historically accurate with Final Fantasy's Active Time Battle System TM.

    DRK is furious swarm of dancing blades. You thought there was an open- but oooh, Edge of Darkness to the neck. WAR is turn based combat. DRK is pure artistry.

    I wish that they had kept in Low Blow in as a DRK exclusive. It really highlights the flippant disregard for combat 'rules'. Yeah right, there's an opening. Allow me to show it to you.
    (1)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lyth View Post
    It really only looks this way because WAR spends so much time in their 'ready' posture waiting for their next turn, in order to be historically accurate with Final Fantasy's Active Time Battle System TM.

    DRK is furious swarm of dancing blades. You thought there was an open- but oooh, Edge of Darkness to the neck. WAR is turn based combat. DRK is pure artistry.

    I wish that they had kept in Low Blow in as a DRK exclusive. It really highlights the flippant disregard for combat 'rules'. Yeah right, there's an opening. Allow me to show it to you.
    I hadn't thought of that for WAR but that's a good catch too.
    And yeah, I liked Low Blow being a quick attack you could sneak between GCD when it was up, especially after a parry.
    (0)

Page 13 of 434 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast