Quote Originally Posted by Anhra View Post

As for Egis, i think a good way to design them would be to give them a "enrage bar" that fills up during combat, as long as the egi is out, once it "enrages", it can take its demi-form for a limited time and gets a new set of skills. In order to properly balance this, it would require Egis to be killable again (as well as updating the way they are controlled).
This only introduces even more ghosting points because now the kit has dramatically increased the amount of forced pet swaps instead of just every ~60 and ~80 seconds. You can lose abilities going into the phase and you can lose abilities going out of the phase. Also pets taking damage has never been an engaging mechanic because its either useless chip damage or the pet gets one shot, and in the latter case that could cause even more resetting problems in the job if the bar dies when the pet does, which is how similar mechanics already work for them (such as Garuda and Titan AoEs).