Quote Originally Posted by Almagnus1 View Post
I think it'd do more than you think it would. If you take a set of 90 apartments, that's going to pump out 900k gil/week per ward. With 24 wards across four housing areas (and each ward having two complexes), we're looking at 172,800,000 gil leaving the economy PER WEEK (assuming full apartment occupancy). Yes, the 10k gil/week per player is completely trivial, but when you start looking at the total economic impact, it's actually a lot more than you think it is.
But why though? Why do we need this gil sink in particular? It's insignificant to the players that have been playing a while and an annoyance to newer ones. What about apartments or housing in general warrants this supposedly needed gil sink?