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  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Point here is to add in a gil sink to the game where one isn't already existing. With as low as it is on apartments, it sets precedent to do the same for houses, where it can be much higher (especially on the FC houses). If the FC house rent is a lot higher than the house rent (and both higher than the apartment rent) it makes owning and operating a shell FC house that much harder to do because you've got to deal with the rent. Right now, with such a trivial amount on apartments, it basically serves to introduce the gil sink, make apartments a lot easier to get into (lower GC rank and 100k vs 500k initial cost) so (in essence) it's opening them up.

    And just because you disagree with the idea doesn't make it a troll thread =)
    You're missing the key factor though - gil sinks can't be too cheap. So it makes ZERO sense to tie it into something already cheap and entrylevel. They need to target the hoarders, and they need to be VOLUNTARY - and tied to something they'll want. Custom mounts (not recolors), minions, barding, glamours, and hair. Otherwise they're not going to work. Apartments are used so little as it is (because they're so small and most people see them as useless (which- they're not? Unless you're crossbreeding.)). Tying it to a gil sink is just going to turn people away even more. With the 10k per week gilsink, apartments would end up being 660k in the first year - a full 160k above where they are right now. Wow... such a gil sink. That's definitely more than a drop in a bucket. /s

    You keep coming at this thinking that gil sinks targeting the poorer players are going to work. It's not.
    (3)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #2
    Player
    Almagnus1's Avatar
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    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    You're missing the key factor though - gil sinks can't be too cheap.
    And you're missing another point here: You don't use just ONE gil sink, you use many. This is one of many as FFXIV simply does not have enough gil sinks in the game as it is.

    Quote Originally Posted by MilkieTea View Post
    So it makes ZERO sense to tie it into something already cheap and entrylevel. They need to target the hoarders, and they need to be VOLUNTARY - and tied to something they'll want.
    Not all gil sinks are voluntary... and if you're targeting a hoarder they are not going to voluntarily part with their gil cause they're a... wait for it... hoarder.

    Quote Originally Posted by MilkieTea View Post
    Custom mounts (not recolors), minions, barding, glamours, and hair.
    Why not all of that with the involuntary gil sinks?

    Quote Originally Posted by MilkieTea View Post
    You keep coming at this thinking that gil sinks targeting the poorer players are going to work. It's not.
    And how much math has been shown IN THIS THREAD that 10k gil/week IS NOT DIFFICULT TO GET. You say "You keep targeting the poorer players" when it's shown that someone at endgame with a bit of motivation is going to easily earn that much and more gil, so the weekly cost of 10k gil is basically trivial.
    (0)

  3. #3
    Player
    MilkieTea's Avatar
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    Dec 2020
    Location
    Interdimensionality
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    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    And you're missing another point here: You don't use just ONE gil sink, you use many. This is one of many as FFXIV simply does not have enough gil sinks in the game as it is.

    Not all gil sinks are voluntary... and if you're targeting a hoarder they are not going to voluntarily part with their gil cause they're a... wait for it... hoarder.

    Why not all of that with the involuntary gil sinks?

    And how much math has been shown IN THIS THREAD that 10k gil/week IS NOT DIFFICULT TO GET. You say "You keep targeting the poorer players" when it's shown that someone at endgame with a bit of motivation is going to easily earn that much and more gil, so the weekly cost of 10k gil is basically trivial.
    Because 10k a week does NOTHING. 25m+ or bust - otherwise it's a drop in the bucket and it WON'T WORK.

    Also, please pay more attention to what I'm saying.

    "Thinking that gilsinks targeting poorer players will work" =/= "You keep targeting poorer players". 10k gil a week is so easy to get that it WILL NOT BE A GIL SINK. It would be the same effectiveness as teleporting everywhere on gil alone would be. You keep contradicting yourself.

    Is a rent gilsink going to work? Or is the money so easy to get that it's trivial to poorer players? It CANNOT BE BOTH. That's why this idea won't work. Not even uping it to 100k per week would work because a poorer player earns that in a day doing simple roulettes at endgame. So which is it?
    (3)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Point here is to add in a gil sink to the game where one isn't already existing.
    That was not the point of your original post. Better go back to read it again:

    Quote Originally Posted by Almagnus1 View Post
    So I'm trying to think of a way to make an apartment a more attractive option compared to housing, and one of the things that may help several other issues is a slight tweak to how Apartments work, specifically:
    • Available once you achieve a rank of Sergeant Third Class in any GC
    • Cost reduced to 100k gil
    • Now has rent of 10k gil/week, but comes with four weeks of rent prepaid
    • Rent is due on or before the weekly reset
    • Rent can be pre-paid for up to three months
    • You will be moogle mailed when you have a month (and then again when you have a week) of rent remaining
    • You will be evicted from your apartment if rent is not paid by the weekly reset

    Thoughts/comments/suggestions?
    You never said anything in that post about intending it to be a new gil sink in that post and that is why you're now getting accused of trolling. You started backtracking and changing your story once other posters pointed out why it won't work for your stated purpose.

    Quote Originally Posted by MilkieTea View Post
    You're missing the key factor though - gil sinks can't be too cheap. So it makes ZERO sense to tie it into something already cheap and entrylevel. They need to target the hoarders, and they need to be VOLUNTARY - and tied to something they'll want.
    [snip the rest]
    Gil sinks absolutely can be cheap. Why do you think we have teleport, melding and repair fees? They're a small but steady way to keep draining some gil out of the game.

    The problem is veteran player wealth has increased so much compared to the fees that they're no longer as effective as general gil sinks. SE can't just increase the fees to reflect veteran player wealth because that would leave new players at a severe disadvantage.

    Gil sinks are generally intended to keep inflation in player transactions in check by removing gil from circulation. The less a player has available to spend, the less they are willing to pay for items being sold by other players and that gives the small amount of gil new players earn greater buying power.

    The gil hoarders usually aren't a problem because they're not spending the gil they've hoarded. They've effectively removed that gil from circulation.

    It's the players who spend their gil on player transaction as fast as they earn gil that are the problem. Those players don't tend to be as rich because they're always spending and so lesser gil sinks are needed to target them.

    That's not to say that there shouldn't be some substantial gil sinks targeting the hoarders to ensure that gil never goes back into circulation but other gil sinks are still needed that are appropriate for players of other wealth levels.
    (3)