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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dearche View Post
    I think we can further split the healers into simple and complex healers as well.

    A simple job is a job with a low skill floor, even for more difficult content. It's easy not only to pick up, but to play proficiently. A complex job on the other hand, while it may or may not be easy to pick up, it is more difficult to play at a high level. But rather than simply meaning that the skill ceiling is higher, it's more like it requires more effort to play at a raid level.
    "Simple and complex healers"
    Oh no. This is "Keep White Mage boring and make Scholar overpowered again" isn't it?

    SCH was one of the few that never got one, and the only one of those that has needed a rework for years.
    Getting whittled down to the point where you have effectively nothing interesting to manage is pretty bad design, isn't it? Scholar is the only remaining healer suffering from this catastrophe. Nobody else has seen such horrible game design for years. Wink wink. Wink wink.
    (4)

  2. #2
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    "Simple and complex healers"
    Oh no. This is "Keep White Mage boring and make Scholar overpowered again" isn't it?



    Getting whittled down to the point where you have effectively nothing interesting to manage is pretty bad design, isn't it? Scholar is the only remaining healer suffering from this catastrophe. Nobody else has seen such horrible game design for years. Wink wink. Wink wink.
    Simple and complex doesn't mean boring vs overpowered, though admittedly it can.
    There's actually a perfect example already in FFXIV that does this, and nobody really complains about it. The Casters have RDM as the simple and SMN/BLM as the complex.

    What I'm pointing out is that, since we're going to end up with two pure healers and two shield healers, we might as well make one of each a simple, and the other complex.

    And if you want an example of how to make WHM simple without being boring, how about if their GCD heals are buffed a bit, and each time they're casted, they give blood lilies? Afflatus Misery would have to be weakened a bit to compensate, and most of their oGCDs would have to be removed, but they'll turn into a slower healer with weaved offence that can be used a ton.

    In fact, it would even help solve their boring DPS problems while making them entirely unique in play, all without making WHM newbie unfriendly.
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dearche View Post
    Simple and complex doesn't mean boring vs overpowered, though admittedly it can.
    There's actually a perfect example already in FFXIV that does this, and nobody really complains about it. The Casters have RDM as the simple and SMN/BLM as the complex.
    Unless you're min maxing BLM is ridiculously simple as well.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]