For the most part, due to that, you can't buff SCH's mitigation at all. What I would like would be an aetherflow version of adloquium and succor though. SCH is wonderful as an oGCD healer, and for some reason, SCH doesn't have an aetherflow shield? Though that's more of a personal desire than a plea for change.

Now, SCH's problems go beyond simply these three aspects, but they are by far the most important ones. The next section is much more secondary, but I believe would add to the enjoyment of the job. And with Sage arriving, it could give additional differentiation.

To me, SCH has been feeling like there isn't much to do when there isn't much healing to be done. And while it's true that the same could be said for the other healers, back when I first started to play SCH, it wasn't like that. I had lots to do when healing wasn't required. Cleric stance, miasma, bio, bio2, shadow flare, maybe bane, and only then did I start ruin spamming. It was a workout that felt like I was pulling my weight to help beat the enemies.

I understand that we can't go back to that, as it's too complex, but the oversimplification has made any content that didn't involve lots of healing to be boring. Which was basically anything that wasn't raid content, and even then only if most players were close to the minimum iLevel.

This is actually the fault of the holy trinity, and trying to stick to it as closely as SE has been lately. This is also (personally) the cause for some similar problems for tanks, but I'm not familiar enough on that department to give much judgement there.

The solution to any holy trinity problem, when you can't remove the trinity itself, is to simply spread it out. While you can't make anyone but the tank tank, healing and DPS are different. Tanks already have a bit of healing in them, though sometimes it's just in the form of shields, and lots of DPS have their own self heals or even raid-wide mitigations. And everyone does at least a little bit of DPS. In fact, tanks and healers each do more than half as much work as the fully fledged DPS, and hence they theoretically do a third of the raid/party's total damage.

If that's the case, why does it have to be boring for us healers? Throw one dot then spam one ability over and over ad infinitum? Personally, I think that's tiresome, and with Endwalker coming out soon with a new healer, and splitting the healers into pure/shield healers, I think we can further split the healers into simple and complex healers as well.

A simple job is a job with a low skill floor, even for more difficult content. It's easy not only to pick up, but to play proficiently. A complex job on the other hand, while it may or may not be easy to pick up, it is more difficult to play at a high level. But rather than simply meaning that the skill ceiling is higher, it's more like it requires more effort to play at a raid level.