The mentor roulette is kind of weird. Its purpose is to help fill up parties that have been in queue for too long- but why should this be limited to mentors? Where does mentoring comes in filling in? They're completely unrelated.
I personally couldn't care less about the rewards, my incentive for queueing for MR is quite literally killing time, and I'll do about anything except MSQ or EX.
But while I do enjoy teaching harder content greatly, I do it through learning PFs, where people are going to be receptive to instructions and advices and are more likely to take suggestions well. Where I'm unlikely to be met with resistance when I'm trying to help.
Extreme isn't content for novices and new players, I remember queueing up for Ramuh EX as a probably undergeared sprout who was as close to pure cureboting as I could get, because the game told me to use DF to queue for it.
Until then I've been able to basically sleep at the wheel and get away with it, and was expecting another roflstomp, absolutely not ready for harder content, because the game never gave me a reason to do any more than "winging it". We cleared but I really didn't enjoy my time and didn't feel that good once it was done because I was still clueless- what even was that?
Maybe encouraging players to queue up for EXs in DF was acceptable when the game was older, when level 50 was the endgame and people had a better grasp of their job at that level, but ARR is far from endgame now, lv50 is just a level like the 78 others that aren't 80, and encouraging unexpecting and unprepared sprouts to partake in what was once considered high-end difficulty content, if it ever worked, certainly doesn't work anymore.
So I really think mentor roulette has no real reason to be, ARR EXs should be unlocked like the more recent ones: no quests, just an unlock, mentor roulette ditched and a roulette that covers every "standard" instanced content (no MSQ, no EX/Savage/Ultimate, no DR), not limited to mentors, should be added, and Astrope moved there.
im baby
A Mentor that isn't capable of doing old content synced, shouldn't be a Mentor in the first place. I think abandoning one such duty should be punished by having the Mentor status removed for a limited time (1 week for leave, then +1 day added for every leave that follows).
Nah, people who aren't ready for EX shouldn't queue for it in the first place. Mentors don't complain about EX trials in the roulette because they can't clear it themselves, it's because they usually get matched with people who can't.A Mentor that isn't capable of doing old content synced, shouldn't be a Mentor in the first place. I think abandoning one such duty should be punished by having the Mentor status removed for a limited time (1 week for leave, then +1 day added for every leave that follows).
im baby
Oh please. No amount of punishment will make any sane person, mentor or not sit through Garuda EX with 7 new people who all have a varying degree of competence. The game is supposed to teach new people how to adjust to a higher difficulty setting, it shouldn't fall on the mentor to teach each individual how to play their job AND grasp mechanics in the same breath (in extreme) .A Mentor that isn't capable of doing old content synced, shouldn't be a Mentor in the first place. I think abandoning one such duty should be punished by having the Mentor status removed for a limited time (1 week for leave, then +1 day added for every leave that follows).
And I'm just throwing it out there that I've joined synced clear parties for multiple old ex content just so I can help people who are willing to learn. But to potentially waste away 90minute of everyone's life is not fun and probably not the intention of the mentor roulette anyway.
Lol.A Mentor that isn't capable of doing old content synced, shouldn't be a Mentor in the first place. I think abandoning one such duty should be punished by having the Mentor status removed for a limited time (1 week for leave, then +1 day added for every leave that follows).
How about no to that one, chief.
How about this, Mentor roulette keeps the EX trials in their roulette, but are required to say "This content is not puggable. Watch a video guide and set up a party finder" before leaving to not get penalty.
That way Mentor is doing their job of teaching, and new players learned a valuable lesson that the game does not teach them.
The penalty for bailing in df is less than the penalty for staying. This is why party finder is ideal, especially if you want to blind run extremes.
Of course you’re welcome to complain or tell people how to volunteer their time, but ultimately mentors are volunteers and mentoring isn’t a job. Furthermore, if you’re even considering extremes you’ve graduated beyond the scope of the mentor program.
That said, if you insist on using df for extremes, I have no sympathy for you waiting an hour in queue only for the party to vote abandon.
Ten tomestones isn’t worth the time to care.
except they can be...? I've taught people through old EX fights before in my (many painful) mentor runs. I mean, it was a struggle, but it's possible.
The purpose of mentor roulette is to reduce queue times by allowing players to queue as a wildcard. The rewards are low enough for it to be a “for fun” justification only in the case of the player, unless that player wants to go for the achievement.
Extremes break this by requiring a lot more effort and time than the rewards provide, not to mention the lack of requirement for mentors needing to know how any of the fights work anyway due to unsync.
This results in a monkey’s paw situation in which, if you queue for an extreme, you might get a party but there’s no guarantee any players you’re matched with know how to clear the content synced AND even if those players know how to clear the content, there’s not nearly the personal incentive to spend the time wiping to get the clear.
There’s no solution other than to remove extremes from mentor roulette. If you add additional penalties for withdrawing, people simply won’t queue. If you add additional incentives for mentor roulette, you’d have people bailing from the content in mentor roulette that doesn’t offer that incentive. If you make rewards greater across the board in mentor roulette, you’d get people bailing on anything that requires more than minimal effort.
The penalty for staying is greater than the penalty for leaving. It’s not a job, and you can’t force them to stay.
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