Quote Originally Posted by Vyrerus View Post
IN HW and before in order to DPS, Healers had to turn on Cleric's Stance to swap their MND to be INT in order to have attack magic potency at all. They also had little to no accuracy on their gear, and needed to use accuracy melds in order to have a good chance at landing DPS spells at all. This caused healers, like tanks, to have to use crafted accessories if they wanted to be the best healer they could be, and also not seeing the frustrating MISS occur.

In SB they removed Cleric's Stance original intent, and decided that MND gets to be both an attack magic potency stat and healing magic potency stat simultaneously. Before 4.0, people argued it was too hard to stance swap, so they'd just be cure bots. After 4.0 there was no excuse, and after a year or two, the mindset that healers do damage and need to won out, and most people embraced dealing damage on healers... however, most trash monsters and all bosses still did critical hits and extra cleave mini-busters, so there was a bit of RNG to how much damage a tank would take at times, or rather a wider range. So sometimes GCD healing was more required, as there were also less oGCD heals.

Then 5.0 came... They gutted every healer DPS rotation, removing Tier 1 DOTs from being separate dots. They removed Aero III entirely from WHM, which was an AOE dot for them akin to BLM's Thunder II/IV. Scholar lost Shadowflare, Miasma II, Bane, Bio I, and Energy Drain at first. Healer DPS "rotations" are basically reduced to pulling a trigger on a gun, and then every 30 seconds fire the poison gun or whatever. It's very boring and easy to optimize, so the only thing left is optimizing healer oGCD usage. It's a really sad state of affairs.
The missing spells thing sounds horrendous . Im kinda glad I didnt have to go through that . What you described in 4.0 sounds good though . This aero 3 multi npc dot sounds like it was a good thing , why on earth did they remove it?

Was there a large influx of new players in the 4.0 era that weren't to keen on the extra dps abilities or struggled with healing in general? It seems odd that if it was enjoyed by many , why they felt the need to change so much , unless there were more wishes to make healing easier via forums/feedback, than not.