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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    As someone who never played before 5.0 , did the previous features/abilities now removed not allow or encourage lazy players that heal/overheal spammed ?

    From what I understand there were modes of play-style you had to alternate between and spamming cures would have ended badly for lazy players

    Since this major change to many jobs come ShB was it the overly easy play-styles that brought those type to healing roles or was it always an issue prior to the changes ?
    IN HW and before in order to DPS, Healers had to turn on Cleric's Stance to swap their MND to be INT in order to have attack magic potency at all. They also had little to no accuracy on their gear, and needed to use accuracy melds in order to have a good chance at landing DPS spells at all. This caused healers, like tanks, to have to use crafted accessories if they wanted to be the best healer they could be, and also not seeing the frustrating MISS occur.

    In SB they removed Cleric's Stance original intent, and decided that MND gets to be both an attack magic potency stat and healing magic potency stat simultaneously. Before 4.0, people argued it was too hard to stance swap, so they'd just be cure bots. After 4.0 there was no excuse, and after a year or two, the mindset that healers do damage and need to won out, and most people embraced dealing damage on healers... however, most trash monsters and all bosses still did critical hits and extra cleave mini-busters, so there was a bit of RNG to how much damage a tank would take at times, or rather a wider range. So sometimes GCD healing was more required, as there were also less oGCD heals.

    Then 5.0 came... They gutted every healer DPS rotation, removing Tier 1 DOTs from being separate dots. They removed Aero III entirely from WHM, which was an AOE dot for them akin to BLM's Thunder II/IV. Scholar lost Shadowflare, Miasma II, Bane, Bio I, and Energy Drain at first. Healer DPS "rotations" are basically reduced to pulling a trigger on a gun, and then every 30 seconds fire the poison gun or whatever. It's very boring and easy to optimize, so the only thing left is optimizing healer oGCD usage. It's a really sad state of affairs.
    (5)

  2. #2
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vyrerus View Post
    IN HW and before in order to DPS, Healers had to turn on Cleric's Stance to swap their MND to be INT in order to have attack magic potency at all. They also had little to no accuracy on their gear, and needed to use accuracy melds in order to have a good chance at landing DPS spells at all. This caused healers, like tanks, to have to use crafted accessories if they wanted to be the best healer they could be, and also not seeing the frustrating MISS occur.

    In SB they removed Cleric's Stance original intent, and decided that MND gets to be both an attack magic potency stat and healing magic potency stat simultaneously. Before 4.0, people argued it was too hard to stance swap, so they'd just be cure bots. After 4.0 there was no excuse, and after a year or two, the mindset that healers do damage and need to won out, and most people embraced dealing damage on healers... however, most trash monsters and all bosses still did critical hits and extra cleave mini-busters, so there was a bit of RNG to how much damage a tank would take at times, or rather a wider range. So sometimes GCD healing was more required, as there were also less oGCD heals.

    Then 5.0 came... They gutted every healer DPS rotation, removing Tier 1 DOTs from being separate dots. They removed Aero III entirely from WHM, which was an AOE dot for them akin to BLM's Thunder II/IV. Scholar lost Shadowflare, Miasma II, Bane, Bio I, and Energy Drain at first. Healer DPS "rotations" are basically reduced to pulling a trigger on a gun, and then every 30 seconds fire the poison gun or whatever. It's very boring and easy to optimize, so the only thing left is optimizing healer oGCD usage. It's a really sad state of affairs.
    The missing spells thing sounds horrendous . Im kinda glad I didnt have to go through that . What you described in 4.0 sounds good though . This aero 3 multi npc dot sounds like it was a good thing , why on earth did they remove it?

    Was there a large influx of new players in the 4.0 era that weren't to keen on the extra dps abilities or struggled with healing in general? It seems odd that if it was enjoyed by many , why they felt the need to change so much , unless there were more wishes to make healing easier via forums/feedback, than not.
    (0)