attack materias are OP


attack materias are OP


30 Att is the highest you can get...
the Base for Att is like 500
That means the best Att materia increases your "Att stat" (remember, it increases the stat. Not to be confused with your damage) by 6 percent
The damage you deal isn't derived just from your Attack Stat
In fact weapon "Damage Output" is by far the most important stat for figuring your damage.
So a materia that adds a 6 percent increase to the stat that isn't even the most important stat when calculating damage dealt...
A Tier IV Heaven's Fist is actually pretty paltry overall


This is not true. This is back to what Kaeko was saying in that so much is situational. Base DMG is important in the sense that it cannot be made up with really any other stat. Attributes affecting AA are increased when those stats push against or over mobs VIT (see above chart on Attribute Thresholds).30 Att is the highest you can get...
the Base for Att is like 500
That means the best Att materia increases your "Att stat" (remember, it increases the stat. Not to be confused with your damage) by 6 percent
The damage you deal isn't derived just from your Attack Stat
In fact weapon "Damage Output" is by far the most important stat for figuring your damage.
So a materia that adds a 6 percent increase to the stat that isn't even the most important stat when calculating damage dealt...
A Tier IV Heaven's Fist is actually pretty paltry overall
What we have after attributes are capped against your target (which the cap changes based on MOB LV) it more so becomes attack power dependent. Your AA and WS attributes are supporting roles to your attack power. You need to get over that VIT wall in order to have attack proficiently combat mob DEF. Everything is situational as this changes based on VIT rating. Moogles are generally pretty low. Ifrit's is pretty high.


You mean this Kaeko quote?This is not true. This is back to what Kaeko was saying in that so much is situational. Base DMG is important in the sense that it cannot be made up with really any other stat. Attributes affecting AA are increased when those stats push against or over mobs VIT (see above chart on Attribute Thresholds).
Which I've found to be very true... and diminishes the value of this:Stats are incredibly useful - in fact one of them is SO useful that it completely trumps the usefulness of any other attack stat. This stat is Base Damage of the weapon. When you go in naked with an Ifrit bow, the vast majority of your attack is maintained on the weapon. So losing the remaining stats on your gear doesn't make 'naked DD' impractical. If we want to make an imbalance argument, it should be how base damage matters too much
What we have after attributes are capped against your target (which the cap changes based on MOB LV) it more so becomes attack power dependent. Your AA and WS attributes are supporting roles to your attack power. You need to get over that VIT wall in order to have attack proficiently combat mob DEF. Everything is situational as this changes based on VIT rating. Moogles are generally pretty low. Ifrit's is pretty high.


Nothing diminishes the value of that. You're talking about naked fights and what he says is true. For naked ifrit it can be done because of how potent base DMG is. I'm talking about stats beyond that. How your DMG rating and consistency is improved under certain circumstances. This usually has a lot more to do with MOB level and VIT rating.
Parsing high on Ifrit is a little different in stats build than it is against moogles. The key is where your attribute threshold is against each specific mobLV. Ifrit being higher, you're going to get more bang for your buck keeping your WS modifier high and moogles you will parse higher hitting your 280-290 attribute modifier then pushing your DMG output and consistency further with attack power.
Situational.
Last edited by BruceyBruceyBangBang; 02-20-2012 at 08:23 AM.


I agree... On Ifrit, AA is just a means of building TP as opposed to being a way to deal damage. SO in that situation... yes... Weaponskill modifiers would be key... But everything is just eclipsed by base damage output of the weapon...Parsing high on Ifrit is a little different in stats build than it is against moogles. The key is where your attribute threshold is against each specific mobLV. Ifrit being higher, you're going to get more bang for your buck keeping your WS modifier high and moogles you will parse higher hitting your 280-290 attribute modifier then pushing your DMG output and consistency further with attack power.
Situational.
I do actually think the base damage of the weapon should be the most important factor...
I guess in the end it's really not my place to say that it should be this important or less important. Its not my game and it isn't guided by my vision. I would just like to see gear other than the weapon have more of an impact on damage and such
We are in for a time of great confusion come 1.21... HQ items will increase the bonus stats as well as defense....
But can you really justify paying 5x more for Cobalt mitt Gaunlets +1 because they have +4 STR instead of +3
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