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  1. #21
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I think there *COULD* be enough distinction between Red Mage and Mystic Knight to warrant both. The Red Mage, as I see it, is a pure Elementalist, more so than any other job we've ever seen. For the Mystic Knight, like I said I would stick to the "Lunar/astral/space" themed magic to differentiate it, and being more Melee-centric (with some ranged utility; the complete inverse of the RDM), I could see it working.

    Also, I am TOTALLY down for a Beastmaster job, particularly one dual-wielding axes! I'd lean heavily into "Barbarian" type vibes, with a mix of more savage-looking beasts to tame.
    (3)

  2. #22
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    I can imagine Mystic knight as stance dancing mele-dps -- a class that relies mainly on its basic attacks, and a few GCDs, but it plays mainly like the Final Fantasy 5 itteration. A class that enchancts its blade with magic such as blizzard or Fire, and then attacks -- attacks being diffrent and having different effects depending on the spell enchanted with.

    For exmaple, i can imagine the mystic knight enchanting his blade with Blizzaga, (With any enchantment he can strike an infinite number times before the enchantment wears off), however each consecutive strike with the same element places on the user a higher and higher penalty, when he striks an enemy with the Blizzaga enchanted blade it deals aoe damage and freezes all nearby enemies, but also debufs the user with a stacking 10% slow debuf. Whereas if he encanted his blade with Firaga instead then it would deal a large fire damage cone behind the target struck, and boost the users damage by 5% for 15 seconds (staking up to 3), but it would also have a 20% chance to infect the user with a stacking pyretic debuf.
    (2)

  3. #23
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Mystic Knight as BLM-but-with-weaponskills:
    Quote Originally Posted by Rongway View Post
    A Disciple of Magic who uses one of the three melee DD gear sets could be easily differentiable from RDM by being the opposite of what a RDM is: a mostly melee DD who occasionally casts ranged spells. And even though elemental damage means nothing mechanically, the various elements can still be present in their attacks by providing various effects similar to how BLM doesn't deal elemental damage but the elements have meaningful effects on their job mechanics and rotation. Bonus points if they actually make significant use of the Water element in their action set because nobody else does.

    In terms of Mystic Knight in particular, one idea would be for them to have a normal 1-2-3 melee combo that does pitiable damage until it's imbued with an element via an oGCD. E.g.,

    Fire Blade - Melee weaponskills deal (1.2x, 1.8x, 2.4x) damage but cost 10% MP per weaponskill
    Blizzard Blade - Melee weaponskills deal 1.0x damage but the the next three weaponskills restore 20%,30%,50% MP, respectively.
    Thunder Blade - Melee weaponskill chain deals 1.0x damage but apply a DoT to the target. DoT stacks up to three times, maybe.
    Drain Blade - Melee weaponskills absorb some of the damage dealt as HP, but some use-limiting criteria needs to be set so this can't be kept up for more than one or two combos.

    Then they would be melee DDs whose rotating elements have the MP bar going up and down in a way that feels very familiar to BLM players. And more powerful, build-up-to-these imbuements like (Burst/Flare/Flood) Blade might be Spells or Weaponskills on their own, imbuing the weapon and performing a finishing strike in one action.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  4. #24
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I admit it was the class I wanted most. Partially for that Minwu aesthetic.

    Maybe someday...
    (2)

  5. #25
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Stepjam View Post
    I admit it was the class I wanted most. Partially for that Minwu aesthetic.

    Maybe someday...
    Funny; I've literally never heard the term "Minwu", but upon googling it, honestly yeah that's exactly the kind of aesthetic I imagine! Well, maybe a lightly-armored shoulder or pair of bracers or something, but definitely dig that.

    I feel like having them use "Lunar magic" also lines up super well, both with Scimitars being crescent-shaped anyways, but also that the moon is probably much more important to desert-dwelling cultures (also, it could be a GREAT opportunity to give the Keepers of the Moon Miqo'te a meaningful presence in the game).
    (0)

  6. #26
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Hmmmm, i liked the Rune Knight in Final Fantasy Tactics, but.....

    Honestly, i want the frick'n Geomancer more then anything.
    The problem with geomancer is that they already exist in the lore as a mix of CNJ and AST. It's kind of stuck there now. Even if we do see a similarly themed job someday it will probably be called something else (elementalist?)
    (1)

  7. #27
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    The problem with geomancer is that they already exist in the lore as a mix of CNJ and AST. It's kind of stuck there now. Even if we do see a similarly themed job someday it will probably be called something else (elementalist?)
    I seriously don't think we'll ever get geomancer, but if they did decide to make a geomancer job some day, they could just do what they did with AST and say, "Yes you've seen an IshgardianEastern astrologiangeomancer before, but this is a Sharlayan[Sharlayan|Thavnairian|Whalaqee|SomeOtherCulture] astrologiangeomancer; it's a bit different".
    (2)
    Last edited by Rongway; 06-24-2021 at 07:55 AM.
    Error 3102 Club, Order of the 52nd Hour

  8. #28
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I would love to see a Mystic Knight iteration in Final Fantasy XIV. Especially if they are inspired by FFV and FFIX spell-blade mechanics.

    My concerns are how would they make enspells worth swapping especially in a game where elemental affinity have little to no effect. Sure they could go the BLM route of having spell elements have different bonuses like fire = damage and ice = MP recovery but that would make it too similar to BLM. Or they could have a build up mechanic by swapping enspells to build for a enholy or enflare but that would be way too similar to RDM. Also we have too many sword users this iteration should probably use something different like a great hammer.
    (2)

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