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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    A Disciple of Magic who uses one of the three melee DD gear sets could be easily differentiable from RDM by being the opposite of what a RDM is: a mostly melee DD who occasionally casts ranged spells. And even though elemental damage means nothing mechanically, the various elements can still be present in their attacks by providing various effects similar to how BLM doesn't deal elemental damage but the elements have meaningful effects on their job mechanics and rotation. Bonus points if they actually make significant use of the Water element in their action set because nobody else does.

    In terms of Mystic Knight in particular, one idea would be for them to have a normal 1-2-3 melee combo that does pitiable damage until it's imbued with an element via an oGCD. E.g.,

    Fire Blade - Melee weaponskills deal (1.2x, 1.8x, 2.4x) damage but cost 10% MP per weaponskill
    Blizzard Blade - Melee weaponskills deal 1.0x damage but the the next three weaponskills restore 20%,30%,50% MP, respectively.
    Thunder Blade - Melee weaponskill chain deals 1.0x damage but apply a DoT to the target. DoT stacks up to three times, maybe.
    Drain Blade - Melee weaponskills absorb some of the damage dealt as HP, but some use-limiting criteria needs to be set so this can't be kept up for more than one or two combos.

    Then they would be melee DDs whose rotating elements have the MP bar going up and down in a way that feels very familiar to BLM players. And more powerful, build-up-to-these imbuements like (Burst/Flare/Flood) Blade might be Spells or Weaponskills on their own, imbuing the weapon and performing a finishing strike in one action.
    (6)
    Last edited by Rongway; 08-20-2020 at 05:38 AM.

  2. #2
    Player
    WrenElessedil's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    99
    Character
    Wren Elessedil
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    A Disciple of Magic who uses one of the three melee DD gear sets could be easily differentiable from RDM by being the opposite of what a RDM is: a mostly melee DD who occasionally casts ranged spells. And even though elemental damage means nothing mechanically, the various elements can still be present in their attacks by providing various effects similar to how BLM doesn't deal elemental damage but the elements have meaningful effects on their job mechanics and rotation. Bonus points if they actually make significant use of the Water element in their action set because nobody else does.

    In terms of Mystic Knight in particular, one idea would be for them to have a normal 1-2-3 melee combo that does pitiable damage until it's imbued with an element via an oGCD. E.g.,

    Fire Blade - Melee weaponskills deal (1.2x, 1.8x, 2.4x) damage but cost 10% MP per weaponskill
    Blizzard Blade - Melee weaponskills deal 1.0x damage but the the next three weaponskills restore 20%,30%,50% MP, respectively.
    Thunder Blade - Melee weaponskill chain deals 1.0x damage but apply a DoT to the target. DoT stacks up to three times, maybe.
    Drain Blade - Melee weaponskills absorb some of the damage dealt as HP, but some use-limiting criteria needs to be set so this can't be kept up for more than one or two combos.

    Then they would be melee DDs whose rotating elements have the MP bar going up and down in a way that feels very familiar to BLM players. And more powerful, build-up-to-these imbuements like (Burst/Flare/Flood) Blade might be Spells or Weaponskills on their own, imbuing the weapon and performing a finishing strike in one action.
    Definitely not redundant. This pretty much sums it up.
    (1)

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