Quote Originally Posted by lucas_b View Post
I think the OP means, when my base attack is already 500, how will a gauntlet giving +5 attack provide me with any noticeable benefit? Assuming the additional stats work in a linear way, increasing 500 attk to 505 attk really seems trivial, a ~1% in output dmg or so.

Then Kaeko said there may be an alternative calculation so that one additional stat can have multiplied effect on final output, say, that particular +5 attk may actually boost dmg output for say 8% rather than 1%, assuming the formula is NOT linear.

OP is saying the way the numbers presented to the players are kind of weird to comprehend that's all, normally human brain perceives numbers as they are presented in plain fashion. It's not subjective nor arbitrary to some of us, it's a very valid point and I've been wondering since beta too.
The function for Strength and its effect on damage output for Marauder is a polynomial of some degree greater than 1. Simply states, its a very simple formula that, as inputs get larger, the change in outputs get larger. Even more simply stated, each additional point of Strength grants an even greater ouput of damage than the previous point of Strength.

Attack, on the other hand, works in the opposite way. Granting less damage per attack as you stack more attack.

The basic conclusion from these is:

If you stack hardly any strength, the benefits are weak. The more you stack the greater the effect will be.

If you stack a lot of Attack, most of it is wasted, and you will see no increase in damage.


I see most people in game stacking attack, and probably not realizing this. So when they see no difference in their damage even though they stack 200+ attack or whatever, they naturally blame the system.

That's natural and happens to everyone. But it isn't a problem with the game necessarily, the information is there if you're willing to look and not assume your first conclusion is correct.

... the right stats make fairly significant differences.