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  1. #61
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anhra View Post
    I can keep any Tank alive as a CNJ in any Dungeon. If youre having troubles like that with a Jobstone, maybe you should change your aporoach on things a little.

    Also, you're forgetting Rule #7.
    Ok, try having an unsynched tank pull the entire first room of Aurum Vale and tell me how well that goes.
    (0)

  2. #62
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Ok, try having an unsynched tank pull the entire first room of Aurum Vale and tell me how well that goes.
    You mean sync'd.

    But honestly, I wouldn't take them seriously. Those golden rules sound good, but like most general case statements, they aren't going to apply everywhere. I'll give you the run down.

    1. Means nothing. Healer can die to doom. What's the tank going to do?
    2. Means nothing. Tank eats a tank buster raw and dies. Healer can't stop that.
    3. I died from 80% hp because the raid wide hits for 95% of my HP.
    4. FF14's main game isn't anywhere on the scale for where this matters. There are two places where it matters. Expeditions and Deep Dungeon.
    5. This is probably why 3. happened.
    6. They would rather the run take 30 minutes because someone may have made an honest mistake.
    7. Only a Sith deals in absolutes.

    You read through that list and make up your own mind about whether that's something you want to follow.

    And I gurantee a level 80 conjuror won't be keeping me alive in Mt Gulg unless it's single pulls, and ain't no one got time for that.
    (5)

  3. #63
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Kinda depends on the content and the situation. Like if I'm in something like an ex trial or savage raid, I do my best to keep someone alive or rez timely regardless of how they individually took more damage. If someone is just constantly dying to mechanics, they'll be kicked from the party or I'll just leave.


    DF related content is a bit different for me. Most extra damage is easily avoidable so if someone is consistently dying to them I just stop rezing or giving them any extra healing. Usually its just a waste of dps to rez someone who is just going to die again, or live to just auto attack.
    (0)

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,973
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anhra View Post
    7: There is no exceptions to Rule 1 to 4.
    "Ahh, there's our primary point of failure."
    - Engineer
    1. A healer dying, as with any other role, can completely be their own fault.
    2. Though more prevalent previously, a tank dying could absolutely be the fault of the DPS, or simply of insufficient mitigation.
    3. Finally, when the healer refuses to heal through consecutive unavoidable raid damage, the total of which well exceeds any DPS's effective HP even when accounting for Bloodbath, Second Wind, and the like, that is indeed the healer's fault.
    (5)
    Last edited by Shurrikhan; 06-17-2021 at 11:05 AM.

  5. #65
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    When the conversation suddenly steps into DPSes and tanks roles as well, it reminds me of this chart


    Obviously, ignore the very last box lmao.
    (6)

  6. #66
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Obviously, ignore the very last box lmao.
    Kronkhe'sgotapoint.jpeg
    (1)

  7. #67
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    You mean sync'd.
    No, I meant synced... like you're synced to the dungeon, and the tank is not synced **AT ALL** because they are on level for the instance.
    (0)

  8. #68
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Almagnus1 View Post
    No, I meant synced... like you're synced to the dungeon, and the tank is not synced **AT ALL** because they are on level for the instance.
    Oh I getcha. Not too much of a difference, but enough of one.
    (0)

  9. #69
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Anytime I get a duty pop for just healer seem 95% of time its aurum vale healer replacement lmao, I just leave immediately too. I hate arr stuff as ast period. Aint nothing dumb to be able to go dirunal sect in hakkue manor but you do not even have access to one regen like aspected benefic. sch least has alqo and if cata thats good for nice mob sweeping provided though party aint full of sprouts. Ty god SE made that lvl sync thing where you dont have to get low lvl stuff for lvl rollo
    (0)
    Last edited by IceBlueNinja; 06-17-2021 at 11:04 PM.

  10. #70
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Oh I getcha. Not too much of a difference, but enough of one.
    For somewhere like Aurum Vale, it can make all the difference in the world as level 50 is where the first ilvl jump occurs as most 50s that have been around a while (or even the ones that are working on gear) can be up to ilvl 130, while most 49's are lucky if their level exceeds their ilvl. You have a tank that's on level and they try to do a full room pull, it's not going to go well.
    (0)

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