I let ppl die when i kindly explained mechanics and they are doing the same thing again and again. I also let tanks that pull wall to wall especially when they are lvling with trash gear and they are not using their defensive cooldownsHere's the scenario: You've rolled into a roulette. You don't know any of these people. This isn't some serious power-gamer environment where every living body counts. Where do you personally draw the line in your health-keeping duties? At what point does "I've failed as a healer" turn into "you deserved that, dude"?
For me personally it's a combination of two main factors. Vulnerability stacks is loosely one of them. I'd say 1-2 stacks is generally something I'd heal through. I start getting annoyed at 3, and 4 or more if they get slammed by something I'm less likely to consider the death my fault. The other more important factor is where it looks like those stacks are coming from. If it seems like the person is derping out or doesn't know mechanics, that's one thing. If they're clearly just standing in something repeatedly because they expect me to keep them up no matter what they do, that's where I get vindictive. At that point it goes beyond whether I consider it my job to keep them alive or not; if someone clearly expects to forego the bare minimum of effort in order to force me to carry the job of paying attention to this dungeon/trial/whatever, then I'll toss a pity heal out on occasion, but I'm not going to shed any tears if my next heal is a Raise.
Pull up a chair everyone. Let's bring out these selfless martyrs who'll heal through the dreaded 8-stack vulnerability in a guildhest. The wicked witch healers who cruelly kill their parties for fun. When do you let 'em die?
In regards to me it is all of the situation, If someone is new to something I am totally forgiving, if I have the mp to raise I will raise said person BUT, the time I become stubborn or to heal or res anyone can be
1 = dps who have the nerves to tell you to heal/shield regen when you are not even close by when the others in the team did got those heal/shields/regens, how about melee dps yall stop being so uptime hungry and eating all those avoidable damage, or blms especially why you all the way across from the map where I cant hit with heal, am not going to chase you down to try to heal you where you can just aetheral to me instantly to get the heal. Lastly people who run their tetters to you or others to get you or others wiped, or tanks who gets you or others cleaved.
2 = green dps bots, my favorite here and I know alot hates when I throw this one out, but really I have many a times do tests with some co healers who again 90% or 100% dps and never helps to res or heal a hurt person, ofc I then panic and decide to sling a heal on injured person or party even if you claim I left my co healer with nothing to heal with when they apparently is making a 10% to 0% attempt of doing it, not one shield/regen, can you blame me? I dont over heal or over dps I balance it. Sometimes it seem to me if I do not hit a heal/shield my co worker will never do it or just when they decide to heal someone whos hurt or tank who about to be tb and am already in the middle of picking up or healing someone else that bene was like 1 mere sec let as you see the heal number but tank/dsp tell drop. Finally IF I do pick up the co healer and they dont even heal themselves they start auto dpsing again and dies again. Uh this make it be where I do not feel to res them
3= No one is perfect but if I mark myself to help you to avoidable things or tell you not to do certain things and you seem to be doing it on purpose umm yeah but honestly this is a 50/50 cause I know even if you mark yourself ps4/pc are total different things so ps4 members may believe they was next to you but base on server tick they actually was not on your end so base on what it is I can forgive or not forgive. Not forgive will be seeing someone with gear , no sprout etc and you see them getting wipe by old common sense thing my fav old good sycus tower with the earth quake 1 hit move the i gear 500+ dieing to it or grand cosmos* do not burn furniture if you got a red flame yet here you go and burn up about 3 of it and find it funny(which is what this rdm did) literally stood in area and got 3 things roasted.
Last edited by IceBlueNinja; 06-08-2021 at 08:40 PM.
Depends on how much i have been playing as a healer lately. =)
So, after a break from healing there's no threshold. After say a week of healing it goes "You stand in orange? Eat vuln stacks? Well, too bad. I'll rez you once Swift is off CD"
Sometimes rumors are just... rumors.
Basically I'll drag anyone across the finish line unless they decided to be rude jerks. I've had very few occasions to be petty about healing and keeping people up. Struggling to think of one, honestly.
Guess my limit for raising someone though is if they die three times in a row while never staying alive long enough to get rid of weakness. Doesn't happen often, but at that point I feel like my MP is better served just dealing damage than trying to let them half-ass play.
I don't heal players who afk or play ranged that just enter boss fights and drop down to auto attacks/one GCD every 10s or so. I figure they're either super lazy or bots, cause I knew a lot of BRDs bragging that they just sorta AFK mostly in dungeons cause no one notices. I NOTICE. I'll even stop AOE healing just so players like that can die.
I don't play healer super often though.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I only stick to the golden rules of MMO's, if someone plays bad and ends up dying, i usually get some laughs out of it but that's it for me. Said Rules are as follows:
1: If the Healer dies, it is the Tanks fault.
2: If the Tank dies, it is the Healers fault.
3: If the DD dies, it is their own fault.
4: You Pull, You Tank.
5: Pay only attention to People's HP below 50% as a Healer, not before.
6: I don't res you in Dungeon content if i know we can beat the remaining 40% or lower without your aid.
7: There is no exceptions to Rule 1 to 4.
Yeah... some of the DF tanks are so badly undergeared where they will pull wall to wall and die faster than you can react. It's not the healer's fault when ego does something that requires better gear and the tank dies from their own stupidity. Aurum Vale and Bardam's Mettle have proven this point more times than we really want to admit.
Last edited by Almagnus1; 06-17-2021 at 01:51 AM.
I can keep any Tank alive as a CNJ in any Dungeon. If youre having troubles like that with a Jobstone, maybe you should change your aporoach on things a little.Yeah... some of the DF tanks are so badly undergeared where they will pull wall to wall and die faster than you can react. It's not the healer's fault when ego does something that requires better gear and the tank dies from their own stupidity. Aurum Vale and Bardam's Mettle have proven this point more times than we really want to admit.
Also, you're forgetting Rule #7.
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