Quote Originally Posted by Rein_eon_Osborne View Post
This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.

The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.

Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).