Where are the other options? There’s more to fights than dps and healing there’s crowd control and enchamcement and enfeeblement so many options that fc doesn’t take advantage of.

Where are the other options? There’s more to fights than dps and healing there’s crowd control and enchamcement and enfeeblement so many options that fc doesn’t take advantage of.
Simple, the other options have a 0.1% chance of happening because not only would debuffs and crowd control probably break their boss designs, if not also their ai, and because they've been steadily moving away from impactful party buffs, just look at Astro's spread balance and buff extension or bard's party support.
So just by looking at the direction they've been going it is safe to assume that the best we can get is either more to heal or more dps options.
I really doubt that the fight designers are that creative lmao. Heck they can't even design fights with high healing requirements.
Last edited by Acece; 06-16-2021 at 12:45 AM.
Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?
Because of player feedback over the years, this is what the current game is a reflection of.
I would really like to see the feedback you speak of.




Afaik, most feedback from healers asked for more balance by bringign each job up to par where they were lacking.
What the devs gave us was pushing everyone down to the lowest common denominator, so every healer was equally bad.




Seriously. Every other role got step 4 and we got put back to step 1.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
I remember the huge whm feedback thread, and the only thing they fixed was the lilly gauged lmao.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
If any one can find it I would appreciate it.
Last edited by Acece; 06-18-2021 at 12:01 AM.
You know a job gauge is horribly designed when the best advice given was always "ignore it completely". And PI was a mess, escpecially the first version that was RNG. Because everyone loves RNG heals in a game with strictly scriped fights that revolve around planning and coordinating.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
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