Quote Originally Posted by Anhra View Post
This only shows how little you care and know about PvP in MMORPGs. While the single button Rotation by itself isn't a bad idea, the fact that every single Job in PvP is terrible designed (and having way too few Skills both in number and usefulness) still remains.

But i do agree that some of the PvP Skills would be a good addition to PvE, because of the way they are designed.
Can we at least agree that there is (A) too much bloat (or, not enough density in meaningful-decisions-possible-per-button-spent) and (B) that there may be some place for dynamic actions, such as in GNB's Continuation, or possibly even Gnashing Fang -> Savage Claw -> Wicked Talon?

Tbf, I'm right with you on not liking the 1-button PvP combos, but imagine a more geometric progression: What if, for example, you had 5 fully valid (even if somewhat situational) decisions in every given GCD, rather than current situation of, say, having a meaningful GCD decision to make more often than just once or twice per 10 DRG GCDs or 3 NIN GCDs, etc.?

Heck, imagine a SAM, for instance, with a single combo-ending button/spender, but three dynamic action paths (Setsu, Getsu, and Ka), which can themselves be intermixed (A, B, C, AA, AB, AC, BA, BB, BC, CA, BB, CC, AAA, AAB, AAC, ABA... etc., etc.). Now, that would obviously be way too much for the average player, but just look at the density available by just moving the point of choice up from the 2nd to 1st GCD and not locking in the 3rd for 67% of all paths.