Quote Originally Posted by Anhra View Post
I wouldnt consider playing with a handful of PvE Skills in a PvP mode a fun activity on the long run (can be said for any Job design in PvP). I mean, it's funny in a morbid kind of way, but sooner or later, you can't help but feel angry and sorry for it, provided you truly care about this kind of stuff.
Why would I feel angry or sorry about it? I am all for having the need for less actions in the long haul. I am all for the consolidation of combos and spells into 1 button so that it can pave the way for more cooldowns being added without having to cull already existing actions or taking an action, renaming it and then re-adding it at higher levels and calling it a new ability. Hello Divine Seal-I mean Largesse-I mean Temperance. A lot of jobs are in danger of action culling and taking portions of their PvP counterparts and giving it to their PvE versions would prevent action culling from occurring. I would even argue that all jobs's PvP versions have more fluid gameplay than their PvE versions, especially the likes of Summoner.