see here, 10 chars
This games population peaked at around 1.4 million some time after SHB launch, but averages a population ranging from 800k-1mil active subs.
Their supposed "daily active players" is well over double the active player count in Lucky Bancho's latest census.
Even if he wants to argue LuckyBancho numbers -- he would have to prove that 1.5 million players are either free-to-play, sub level-60, or bought boosts and havent touched them since; because those are LuckyBancho's main areas where they do not count.
While I do not think much about the claims made in this thread, I don't think it's fair to disqualify free-to-play players after the 5.3 update as they are playing the entire base game and its first expansion. They are definitely part of the community, in roulettes and other contents even with the existing restrictions.
The issue here is that after 5.4 LB census was at ~900k. If we want to consider that number legitimate; that would mean a majority of MMO-P's active playerbase is outside of LB's wide criteria meaning they are mostly F2P, sub-60s, or level 70 boosts with no activity on them.While I do not think much about the claims made in this thread, I don't think it's fair to disqualify free-to-play players after the 5.3 update as they are playing the entire base game and its first expansion. They are definitely part of the community, in roulettes and other contents even with the existing restrictions.
You would be very very very hardpressed to make the claim that about 1.5 million people fit either of those three criteria since all three would be considered the lesser end of the spectrum; especially since LB estimated around 100,000 new player created which would be a decrease.
So either:
1) There was some random huge surge of players in 5.5 that wouldnt match any projection of data possible going into a 6-month major patch drought
2) MMO-P numbers are complete BS.
My point is that the "no activity" part should be the relevant factor here, not the free-to-play/sub60 part.The issue here is that after 5.4 LB census was at ~900k. If we want to consider that number legitimate; that would mean a majority of MMO-P's active playerbase is outside of LB's wide criteria meaning they are mostly F2P, sub-60s, or level 70 boosts with no activity on them.
You would be very very very hardpressed to make the claim that about 1.5 million people fit either of those three criteria since all three would be considered the lesser end of the spectrum; especially since LB estimated around 100,000 new player created which would be a decrease.
So either:
1) There was some random huge surge of players in 5.5 that wouldnt match any projection of data possible going into a 6-month major patch drought
2) MMO-P numbers are complete BS.
Boosted characters that sit at the same boosted ilvl after boosts should not be considered active characters.
Thats still considered an active sub due to how Tokens work. It seems like any post you make is to take eyes away from the numbers and math from MMO-P and instead to "whataboutism" on WoW.So if we are counting subs do you count the people that are technically subbed to WoW but pay with a token from in game gold earned? Some people have not paid a sub in WoW for years but are counted as a sub. What is considered a sub literally means nothing these days to revenue.
It doesnt work because you've been called out for using flawed data to only respond with "But WoW"
Last edited by Y2K21; 06-11-2021 at 05:59 AM.
Could be counting bots (and Lucky tries to doge that by putting barriers to entry on it, which would lower Lucky's, when comparing to stuff that doesn't try to account for low effort / brand new / bot accounts), for both games, when not setting up limits on what is accounted for, I'm sure that does some beautiful inflation, probably more so for WoW. That said I doubt FFXIV is beating WoW (I imagine RMT services are larger for that game, just a hunch, haven't bothered to try and quantify it though), but like in my first person, I think, if you take this which seems to be some sort of voodoo math on community engagement (maybe just reddit if I'm reading what others say), and then other stats that are more transparent / less hidden voodoo nonsense, still even, FFXIV is trending seems to be in a positive and substantial player in the market. As for people comparing back in the haydays- I doubt anything is ever going to compare to WoW back in it's prime, including WoW itself lol.
Last edited by Shougun; 06-11-2021 at 05:36 AM.
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