I wish I had a gil for every time a player in the forums claims that Living Dead is the longest duration invuln. The maximum effective duration of Living Dead is 9 seconds, and only when you couple it with Benediction. You die at 10 seconds. Holmgang gives you up to 8 seconds. Superbollide is a full 8 seconds. Hallowed Ground is a full 10 seconds. Living Dead is mediocre in all aspects of its design.

Living Dead doesn't need a penalty attached.

Quote Originally Posted by Burningskull View Post
Why not just remove invulns period and force people to do mechanics.
This is actually the best solution, as it requires you to ration out your cooldowns and know how much damage each tankbuster hits for. A surprising number of players are against this idea, and I suspect that they would likely struggle to clear content on tanks if this was implemented. You get similar pushback if you suggest limitations be placed on instant cast rezzes. It's interesting how dependent FFXIV players are on these crutches, when compared to a game like Warcraft.