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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,678
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The fate system tries similar things, like destroying the supplies of beast tribes, but not very well because one person just solos it.

    I think this is a good idea and it's something that can incorporate crafters and gatherers, a bit like with the Firmament.

    I think that the direction has been to put most content into instances, most likely to make sure there aren't too many people. Instances provide better control over the amount of participation so that it doesn't become overcrowded and chaotic.

    It's also a bit of a problem that if you do the beast tribe quests and the main story, you become friends with beast tribes. That doesn't stop fates but in a game that has allowed you to remove almost all references to opposing people who are now on your side by altering which NPCs appear during each quest, things like this could backtrack on that.

    For interest here is a video https://youtu.be/CHSi5tHwosU
    (1)

  2. #2
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The fate system tries similar things, like destroying the supplies of beast tribes, but not very well because one person just solos it.

    I think this is a good idea and it's something that can incorporate crafters and gatherers, a bit like with the Firmament.

    I think that the direction has been to put most content into instances, most likely to make sure there aren't too many people. Instances provide better control over the amount of participation so that it doesn't become overcrowded and chaotic.

    It's also a bit of a problem that if you do the beast tribe quests and the main story, you become friends with beast tribes. That doesn't stop fates but in a game that has allowed you to remove almost all references to opposing people who are now on your side by altering which NPCs appear during each quest, things like this could backtrack on that.

    For interest here is a video https://youtu.be/CHSi5tHwosU
    I was waiting for someone to bring up the Beast Tribe relationship, especially with the newest storyline. I wasn't sure to mention it or not to avoid spoilers. It's also weird though that with everything going on in story you have open world areas with plenty of beastmen ready to murder you. The whole relationship thing as a whole bothers me, because beast men should be the "threat" monster wise, short of say divine/unholy/dragon monsters. Small pockets or tribes of friendlies is one thing, but as a whole? Eh.

    As for the overcrowded, definitely agree it should be instanced and stick to just a single party. I'm starving for more open world content in general, but this wouldn't be a good example of the type of content that would be good in it.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,678
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Keramory View Post
    It's also weird though that with everything going on in story you have open world areas with plenty of beastmen ready to murder you.
    I've always thought about, but when you exceed their level enough they stop attacking you so that helps.
    (1)