
Originally Posted by
Shougun
It's been a long time, obviously lol, but I thought hamlet was closer to an X-Hero Siege / Siege maps, rather than a TD. As I don't recall any structure / pathing management in Hamlet. Not to say TD wouldn't be potentially fun, honestly they could probably make a fun TD mini-game in FFXIV. I had thought with their minions they could also make an Enfos, Line Tower war, Maul, like content - which could be fun.
I agree though hamlet defense could make a cool return. Also as referencing old stuff, FFXI had some siege content on a city which might be able to make light into the system as well.
While we don't have too much info on Sanctuary Islands, one thought was, especially if this content does well, they make Hamelt creation content for FC. Using the relatively dead reputation info in the FC bar to the next level, so players can grow reputation with other cities, nations, organizations, and npcs, on behalf of the FC, to then allow the FC a semi-industrial / housing Dark Cloud hamlet building experience. As you construct your hamlet you'll be tasked with defending it as well, which adds to some progression of the area. Beast tribes from all over will attack your hamlet, your FC will be able to narrow down the attacks based on scale and your other progressions (scout/towers, etc, big attacks would always be known in advance). For adding extra value to the system there would be npc hamlets FC could protect, you could always be hired to protect for another FC (both parties gaining benefits), and go on the offensive into the beast tribe's stronghold to do battle there (adding content to some of those cool strongholds we only see portions of). For those FC that just want a hyper chill experience there might be ways to mitigate, hire npcs, and hide the hamlet, just losing out in some quicker progression opportunities (if you successfully quell an attack there'd be rewards for the hamlet and also the players participating, but if you were like 'no leave me alone' maybe there are ways to go about that and just go a bit slower). There would also be FC vs FC opportunities, entirely optional to making important progression to the content though (like PvP in the game is in general). In sum then you'd have long term, or at least longer term, content for the FC to build, and do content out in the world on behalf of your FC, interact with NPC hamlets in a new way, and as well other FCs.