Quote Originally Posted by Shurrikhan View Post
Again, only if and when the mechanics of said encounter involve more than 4 players at a time, directly or indirectly.
No, it's more limited in any situation. It's feasible to make more complicated and involved mechanics when only 4 people need to complete them successfully. When it's a crowd of people you're dealing with even individual mechanics need to stay relatively basic, or it'll be far too chaotic to follow.

Very, very little of DR's being a problem stems directly or uniquely from its being an alliance raid. Its design is a sh*tshow, sure, but for several reasons.
It being an alliance raid is definitely part of it. One issue being the scaling; the extreme deviations between runs based on how many people are using Lost Actions/Essences. Scaling off of 24 people the deviations can potentially be massive, and result in some pretty ridiculous runs. Scaling off of 4 people wouldn't be nearly as bad.