Quote Originally Posted by Goji1639 View Post
Coordination and individual execution across 24 players is far more limited than 4 players, especially when you're dealing with randoms. It's just a logistical fact.
Again, only if and when the mechanics of said encounter involve more than 4 players at a time, directly or indirectly.

No matter how you look at it raids are the WORST place to introduce complexity and punishment.
No one has asked that 24-mans be uniquely complicated and/or punishing -- only, for instance, that they not be dumbed down to a complete snoozefest per your suggestion.

DR could've been more than just an annoying time-sink with a few cool ideas if it weren't an alliance raid.
Very, very little of DR's being a problem stems directly or uniquely from its being an alliance raid. Its design is a sh*tshow, sure, but for several reasons.