How does if "break" PotD if the buff ends at level 50 and inside Palace you go to 60? I don't follow you there.You break Palace of the Dead doing this. It would not affect any of the Ultimates. This is mostly a pre 40-50 issue that you see the complaints. I honestly am not against literally changing when an ability gets added to the action bar across all jobs in the 15-35 range.
There needs to be a solution as ignoring this constant across the board negative feedback is not going to work.
Either way, couldn't the buff just get turned off in PotD?
You were suggesting adding abilities or am I blind. Square Enix seems very sensitive to any changes that break ARR content but anything ESPECIALLY that breaks PotD as that is probably the most actively run content in the MMO honestly and repeatable.
Necromancer title is still even more rare then The Ultimate Legend.
Oh, yeah, I was (sorry, I was having too many conversations at once and confused myself).You were suggesting adding abilities or am I blind. Square Enix seems very sensitive to any changes that break ARR content but anything ESPECIALLY that breaks PotD as that is probably the most actively run content in the MMO honestly and repeatable.
Necromancer title is still even more rare then The Ultimate Legend.
Like... they could add more low level weaving moves when they make another expac and rework/rebalance all the kits.
Not that they just staple a few more moves onto what we have now and call it a day.
Last edited by ItMe; 06-05-2021 at 04:35 AM.
No thanks to it being active only at <50. New players would get used the shorter GCD, reach level 50, then all of a sudden "Hey, why the hell is my GCD longer all of a sudden?" I think a better way to handle it would be one or both of the following:
* Shorten the GCD for everyone regardless of level, and design the rotations around that.
* Front load the pace at which you earn new abilities, so you earn more abilities earlier on (levels 1-50), at the cost of there being a more of an ability drought in the old expansions (levels 50-80), and then add more abilities during Endwalker leveling (levels 80-90).
I will tell you what needs to be addressed. Lack of AOE in certain class/jobs until lvl 30+! Forget the GCD, I hate getting stuck in a low level duty and having to single target every enemy when the tank runs away and pulls half the floor. You wanna make low level better give every dps their spammable aoe at 18!
Yeah as someone who leveled a Dragoon after spamming Total Eclipse on my Paladin forever I was like dear god.....I will tell you what needs to be addressed. Lack of AOE in certain class/jobs until lvl 30+! Forget the GCD, I hate getting stuck in a low level duty and having to single target every enemy when the tank runs away and pulls half the floor. You wanna make low level better give every dps their spammable aoe at 18!
These are non-issues, as fast melees have haste buffs that reduce their GCD to a percentage of the base GCD length and spells with cast time longer than the GCD are calculated based on the GCD length. All these could easily adjust from a 2.0s base GCD instead of a 2.5s base GCD.
This one might be an issue. The GCD has a hard minimum of 1.5s. This cannot be reduced any further because Heat Blast is meant to be followed by Gauss Round or Ricochet, which Heat Blast recharges. Each of these actions take 0.7s so 1.5s is already pushing it for people with higher latency.
Most notably, nobody would be able to double weave at all because oGCDs take on average 0.7s, so the minimum GCD for double weaving is 2.1s before accounting for latency, which brings it up to 2.2s~2.4s, varying by person. Many jobs rely on double weaves, so the oGCD execution times would need to be reduced to 0.55s across the board or some jobs will need entirely new rotations. I am firmly against the latter.
Reducing the GCD is not an adequate solution.
Last edited by Rongway; 06-05-2021 at 07:04 AM.
Error 3102 Club, Order of the 52nd Hour
Players on higher latency are already disadvantaged when it comes to weaving with any complexity. I'd wonder if highlighting that shortcoming in the game's networking code before they were hooked would drive people away instead.
Certainly though there should be a redistribution of spells. More needs to be done to remove the largest changes in rotation so that it instead grows organically from 1-90.
やはり、お前は……笑顔が……イイ
The reason this shouldn't happen is because a lot of sprouts actually find the few buttons they have in ARR difficult to execute right. They can't do their 3-button combo, even with the GCD speed in ARR, especially with mechanics happening. This is true even of people who have played other MMOs with a faster GCD.
The slow speed may put people off but it also helps ease them into the game and how it works.
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