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  1. #91
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by zcrash970 View Post
    Exactly I'm just tired of SMN changing every expansion.

    If you want to make it a DoT class, then make it a Dot class.
    If you want it as a pet class, make it a pet class. HW
    If you want it as a phase burst class, then make it a phrase burst class.

    Just stay with one idea and keep it. Not weird conglomeration of all your failed ideas
    I agree. However, I think they are in a now win situation here. Which version do they go to? They are going to upset somebody. For me ARR/HW was the hay day of the SMN. Loved it. It was my main and while I had other classes leveled I rarely played them unless I needed to heal and the. It was SCH. But for others the Demi’s are loved which I dislike. And egi’s are currently ore broken than ever in my opinion, but I never had a problem controlling them before.

    With Yoshida saying SMN design is at a breaking point I am very curious for what is potentially coming.
    (2)
    Last edited by Feidam; 06-05-2021 at 02:12 AM.

  2. #92
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,349
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Feidam View Post
    I agree. However, I think they are in a now win situation here. Which version do they go to? They are going to upset somebody. For mr ARR/HW was the hay day of the SMN. Loved it. It was my main and while I had other classes leveled I rarely played them unless I needed to heal and the. It was SCH. But for others the Demi’s are loved which I dislike. And egi’s are currently ore broken than ever in my opinion, but I never had a problem controlling them before.

    With Yoshida saying SMN design is at a breaking point I am very curious for what is potentially coming.
    I'd be happy if they chose the 'phase burst' route with 2 very elaborate trances.

    I'd be happy if they make it a pet class... but it's like punching a nail. Unless they can augment the game's code to make pets a realiable tool, then is better to let that aspect go than create yet another variation of that that is bound to the same flaws - which is exactly what happened in ShB.

    A dot class... hm, I'm not a huge fan of purely dot management classes, so I'm kind of indifferent to this. I don't really see a summoner being worked around that. Maybe a Mystic future job focusing on curses and poisons... For 7.0, I bet they'll add at least 1 new Caster job.
    (1)

  3. #93
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I think at this point the only jobs that don't need some form of rework are Gunbreaker and Blackmage. Coincidentally the same jobs that yoshida plays. Obviously some jobs need just parts of the kit reworking like Samurai and paladin need adjustments for drifting cds whereas the likes of Summoner, White mage and Dark knight need rebuilding from the ground up

    All jobs need their levelling kits looked at and more diversity in playstyles. Not all jobs need a gauge and certainly we dont need or want spam, minimum ping levels or hotbars full of junk.
    Each job should have its own unique identity and playstyle tied to its lore and a clear position on its synergy vs selfish potency. Their kits should work with themselves and buffs strong enough to be seen without a parser.

    Pld: less drifting, handful of skills merged and qol changes
    War: needs to be less braindead, less spam and get some ogcds
    Drk: badly needs to become its own job again, with a fixed version of HW plus the best bits of shb and sb
    Gnb: qol mainly and sfx
    Whm: eliminate clipping, utility, freecure moved to stone, elements returned, more dps actions, more potency
    Sch: return of dot mage, bane, shadowflare. Ditch the fae gauge, increase synergy, make selene/eos different and functional and strong enough
    Ast: return time magic and card versatility, change healing style so its not whm, add two dps actions
    smn: overhaul to phase based pets/trances
    blm: qol and less strict timers
    rdm: water+ice, higher skill ceiling, sword attack to recover mp, embolden fix, sfx more impactful
    drg: qol, new actions for shb not just 30-50 again
    sam: drift fix, rotation more varied
    nin: make none trick attack less dull
    mnk: cull junk actions, make chakra useful, add more useful stuff
    mch: less ping reliant, scrap battery and spam, less flips, useless stuff scrapped
    bard: songs work on self and stronger and returned to original effects, bane, return some moves
    dnc: consistant fan 3, improvisation useful, a dot to manage

    most importantly? we need a rework of the job designers. I think our current pair+apprentice have been playing favourites and aren't listening enough. Certainly none of them are healer or tank players and that MUST change

    Sage took more than half a year to be finalised and they struggled for motivation. Yet reaper they put together in no time in comparison. It really does go to show how dps centric they are.
    (9)
    Last edited by Recon1o6; 06-05-2021 at 01:44 AM.

  4. #94
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    I'd be happy if they chose the 'phase burst' route with 2 very elaborate trances.

    I'd be happy if they make it a pet class... but it's like punching a nail. Unless they can augment the game's code to make pets a realiable tool, then is better to let that aspect go than create yet another variation of that that is bound to the same flaws - which is exactly what happened in ShB.

    A dot class... hm, I'm not a huge fan of purely dot management classes, so I'm kind of indifferent to this. I don't really see a summoner being worked around that. Maybe a Mystic future job focusing on curses and poisons... For 7.0, I bet they'll add at least 1 new Caster job.
    Love a good dot class. And we have burst classes already. I would love for the dots to make a return but not sure fits with SMN fantasy. So hopefully we’ll get one down the line. However, I am not sure the current phase system is working for the smn either. It’s too disjointed. I definitely don’t envy them the task of fixing jumble that has been created.
    (1)

  5. #95
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Recon1o6 View Post
    blm: qol and less strict timers
    I asked about longer timers and people told me to shut up n get good
    but for other QoL stuff would be welcome
    (0)

  6. #96
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Powercow View Post
    And GL was never a design brick wall, they just kept designing skills for it. Hell, Monk played better when it had no GL maintenence tools aside from "be aggressive." Fit the Monk theme better back then too.
    This. It was a damn fun mechanic back when it only lasted 10s and mechanics would make that hard to maintain in exchange for BLM levels of damage. If anything, the punishment simply should have been reduced (e.g., by having it drop off by one stack at a time), rather than increasing the margin before which it feels like a mechanic (to 12 and later 16 seconds).

    Giving too much leniency before anything happens is one of the best ways to kill a mechanic, rivaled only by providing so much bloat-toolage meant to nullify said mechanic that it becomes an awkwardly optional gimmick instead of something core (see Monk positionals).
    (5)

  7. #97
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Honestly, all they could've done was just keep Perfect Balance at 60s instead of introducing multiple skills to do the same thing. The doubled PB cooldown for half of ShB felt like such a massive slap in the face, on top of the fact that it had been reduced to what is essentially another burst phase comparable to Inner Release.

    The removal of GL as a job mechanic I feel has only put SE into yet another corner with MNK for the millionth time, because if they don't introduce a new job mechanic that is interesting enough to take GL's place 6.0 MNK will only be seen as yet another failure.
    (0)

  8. #98
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Honestly, all they could've done was just keep Perfect Balance at 60s instead of introducing multiple skills to do the same thing. The doubled PB cooldown for half of ShB felt like such a massive slap in the face, on top of the fact that it had been reduced to what is essentially another burst phase comparable to Inner Release.

    The removal of GL as a job mechanic I feel has only put SE into yet another corner with MNK for the millionth time, because if they don't introduce a new job mechanic that is interesting enough to take GL's place 6.0 MNK will only be seen as yet another failure.
    But, but, if we don't kill the job, how can we get points for fixing it later?

    And how would they praise us for boldly moving on (allowing us to tap into novelty and emotive redemption without needing actual improved quality) if we didn't make sure to first sabotage the mechanic we'd be moving on from?

    Idk, man, doing the reasonable thing seems a pretty hard sell in the long term.
    (1)

  9. #99
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Feidam View Post

    With Yoshida saying SMN design is at a breaking point I am very curious for what is potentially coming.
    Whatever it is I'm sure it'll be less interesting than what we have now, which was less than what we had in 4.0. I have absolutely no faith anything Yoshi touches will become anything worth praising after watching him homogenize and essentially ruin the SCH and AST in 5.0's debut.
    (3)

  10. #100
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Keep hearing rumors of pet removal actually.
    (0)

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