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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Raikai View Post
    Wasn't stated that the rework we got in ShB was just the foundation for something new in EW?

    It's very hard to think they will leave the job like it is. They removed GL for a reason, and it was because it represented a design brickwall. With that out of the way, there is room for anything new, and I'm hoping for a fancier combo system than the ones the job has now.
    Nah, it's just an assumption from the reddit. The rework we got was in response to the playerbase not liking the rework going into Shadowbringers.

    And GL was never a design brick wall, they just kept designing skills for it. Hell, Monk played better when it had no GL maintenence tools aside from "be aggressive." Fit the Monk theme better back then too.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Powercow View Post
    And GL was never a design brick wall, they just kept designing skills for it. Hell, Monk played better when it had no GL maintenence tools aside from "be aggressive." Fit the Monk theme better back then too.
    This. It was a damn fun mechanic back when it only lasted 10s and mechanics would make that hard to maintain in exchange for BLM levels of damage. If anything, the punishment simply should have been reduced (e.g., by having it drop off by one stack at a time), rather than increasing the margin before which it feels like a mechanic (to 12 and later 16 seconds).

    Giving too much leniency before anything happens is one of the best ways to kill a mechanic, rivaled only by providing so much bloat-toolage meant to nullify said mechanic that it becomes an awkwardly optional gimmick instead of something core (see Monk positionals).
    (5)