That wasn't an insult? Your initial response was of you hanging onto the words of a developer, that's usually a sign.
So then explain how adding more options for new players that could skew them into roles other than DPS is something you fail to see.
Also, like I said. It feels incomplete. So much for "Yoshida's life work".
My initial response was not "hanging onto the words of a developer" as to say that the developer's word is law and thou shalt not defy it. It was literally just a statement on where the developers stand. There are many cases where the dev team is not transparent about certain things, but their stance on branching jobs is by far one of the most bluntly stated.That wasn't an insult? Your initial response was of you hanging onto the words of a developer, that's usually a sign.
So then explain how adding more options for new players that could skew them into roles other than DPS is something you fail to see.
Also, like I said. It feels incomplete. So much for "Yoshida's life work".
The second part of my initial post was sharing my own experience leveling Summoner and Scholar in 2.0 and stating how that decision was a disaster for summoner's job identity that has had such a deep and lasting impact that, 8 years later, has still yet to be fully resolved. I was there 8 years ago. I saw it in action. I played it, and unless you had another account back then, your join date suggests that you were not.
And also, that last bit is incredibly rude, unnecessary. There's a line between critiquing someone's work and being tactless. I don't give a shit if you like the game or not. You should have the decency to respect someone else's years of hard work and dedicated passion as a game designer. When it comes to game design, hindsight is 20/20. It's exponentially easier to look at something that's already been made and point out its flaws than to make it from scratch, something you wouldn't know about.
well its pretty clear the game has advanced enough to where they could do another split job since pretty much only thing SCH has left from Arcanist now is the Res also with them both being pet jobs with loads of issues already didn't help.
so they could do it but i doubt it.
Actually, I've been here since 1.0 Closed beta. My first account just stopped working when I went on vacation for a week right after 2.0 launched, account works now but my character is gone. Support wasn't helpful, stopped caring.My initial response was not "hanging onto the words of a developer" as to say that the developer's word is law and thou shalt not defy it. It was literally just a statement on where the developers stand. There are many cases where the dev team is not transparent about certain things, but their stance on branching jobs is by far one of the most bluntly stated.
The second part of my initial post was sharing my own experience leveling Summoner and Scholar in 2.0 and stating how that decision was a disaster for summoner's job identity that has had such a deep and lasting impact that, 8 years later, has still yet to be fully resolved. I was there 8 years ago. I saw it in action. I played it, and unless you had another account back then, your join date suggests that you were not.
And also, that last bit is incredibly rude, unnecessary. There's a line between critiquing someone's work and being tactless. I don't give a shit if you like the game or not. You should have the decency to respect someone else's years of hard work and dedicated passion as a game designer. When it comes to game design, hindsight is 20/20. It's exponentially easier to look at something that's already been made and point out its flaws than to make it from scratch, something you wouldn't know about.
https://gyazo.com/05f2a5431c1aa6d3485ecb8f49487d25
---
Oh please, the man just copied WoW like so many others. I'm not going to deny the hard work that went into it but let's not make him some sort of messiah a lot make him out to be.
And please don't question my love for the game, I'm only hard on it because I care.
Love the thought of melee healer if they could make it work. Played a disciple of khaine in war and love it. The Disciple in vanguard was a lot oF fun too. Assuming it would use current gear sets it would be a melee magic class. Would add some thematic diversity to the game.I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.
Maybe call it a templar as it's mechanically similar to a paladin?
Seems like it could possibly be interesting, especially since it's going to want to stay in melee range and that fits in well with the GOTTAGOFAST instance meta we seem to have.
Thoughts?
Last edited by Feidam; 06-02-2021 at 11:19 PM.
It's not about being a messiah, it's just about being respectful. There are plenty of reasons to critique things, and I think wanting all classes to be available earlier is a valid critique. And it's true that often the hardest critiques come from the people who love something the most. Like I said, there's a line between critique and blatant rudeness. There's nothing wrong with standing on the side of saying 'I think branching jobs could be done better and done right'.Actually, I've been here since 1.0 Closed beta. My first account just stopped working when I went on vacation for a week right after 2.0 launched, account works now but my character is gone. Support wasn't helpful, stopped caring.
https://gyazo.com/05f2a5431c1aa6d3485ecb8f49487d25
---
Oh please, the man just copied WoW like so many others. I'm not going to deny the hard work that went into it but let's not make him some sort of messiah a lot make him out to be.
And please don't question my love for the game, I'm only hard on it because I care.
However, instead of saying "Well, actually, if we could revisit that system while changing X, Y, and Z, we could have a new job that new players could also experience," but you didn't do that. Your IMMMEDIATE response was "Ugh, you're just a fanboy. You're just regurgitating what the devs say" "Obviously anyone with eyes and a brain would see why it would work that way." "I think it's incomplete; so much for the man's 'life's work'." Do you not see how that's not criticism? It's just being a dick.
I'm done responding to this bad attitude though. It's not fair to the topic creator.
I mean, RDM has set the precedence for having melee skills within a magical class and everything just works - which means it's possible to throw the class into the same stat pool as the healer gear. Thematically, it would make the most sense to stick them either in the tank gear or the DRG gear as that generally tends to be plate and mail type armor.Love the thought of melee healer if they could make it work. Played a disciple of khaine in war and love it. The Disciple in vanguard was a lot oF fun too. Assuming it would use current gear sets it would be a melee magic class. Would add some thematic diversity to the game.
They’d have to change how the base stats functions for a specific class which I don’t see them doing. However have a melee mage or two might help the casters get morE gear designs that would fit the redmage. I mean they are not exactly robed magic users.I mean, RDM has set the precedence for having melee skills within a magical class and everything just works - which means it's possible to throw the class into the same stat pool as the healer gear. Thematically, it would make the most sense to stick them either in the tank gear or the DRG gear as that generally tends to be plate and mail type armor.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.