I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.

Maybe call it a templar as it's mechanically similar to a paladin?

Seems like it could possibly be interesting, especially since it's going to want to stay in melee range and that fits in well with the GOTTAGOFAST instance meta we seem to have.

Thoughts?