Quote Originally Posted by Aluja89 View Post
That wasn't an insult? Your initial response was of you hanging onto the words of a developer, that's usually a sign.

So then explain how adding more options for new players that could skew them into roles other than DPS is something you fail to see.

Also, like I said. It feels incomplete. So much for "Yoshida's life work".
My initial response was not "hanging onto the words of a developer" as to say that the developer's word is law and thou shalt not defy it. It was literally just a statement on where the developers stand. There are many cases where the dev team is not transparent about certain things, but their stance on branching jobs is by far one of the most bluntly stated.

The second part of my initial post was sharing my own experience leveling Summoner and Scholar in 2.0 and stating how that decision was a disaster for summoner's job identity that has had such a deep and lasting impact that, 8 years later, has still yet to be fully resolved. I was there 8 years ago. I saw it in action. I played it, and unless you had another account back then, your join date suggests that you were not.

And also, that last bit is incredibly rude, unnecessary. There's a line between critiquing someone's work and being tactless. I don't give a shit if you like the game or not. You should have the decency to respect someone else's years of hard work and dedicated passion as a game designer. When it comes to game design, hindsight is 20/20. It's exponentially easier to look at something that's already been made and point out its flaws than to make it from scratch, something you wouldn't know about.