Does utility even work in ffxiv? like speed buffs and cc. I've only started late stormblood so was there ever a use for them?
Does utility even work in ffxiv? like speed buffs and cc. I've only started late stormblood so was there ever a use for them?
Sure they "work" but with the engine and netcode being the way they are you can probably expect some delay on certain utility. Best example for what I mean would be Rescue where it takes about a second for the ability to actually register after you pressed it.
CC did have a place for a very very short time in early ARR dungeons, then SE nerfed them into the ground because people kept complaining about the difficulty and it simply became "pull everything and aoe it down" and consequently crowd control lost it's purpose.
The sad thing is I feel like Utility and CC added a bit of character to the healers, even if it wasn't always important. And the thing is, we do still have some instances of utility that is useful without 'making things too difficult' such as the Stun on Holy. It's nice and useful against large pulls because you can delay their ability to damage the party. I miss having access to Miasma as a SCH that also inflicted Disease that reduced the healing enemies received. Sure, barely any enemies actually heal themselves, but it was piggybacked onto the DoT, so it wasn't just an empty button that never gets pressed *cough* Fluid Aura *cough*. There was no harm in just having that there and reaping the benefits for the few fights where it did matter, like Garuda EX.Sure they "work" but with the engine and netcode being the way they are you can probably expect some delay on certain utility. Best example for what I mean would be Rescue where it takes about a second for the ability to actually register after you pressed it.
CC did have a place for a very very short time in early ARR dungeons, then SE nerfed them into the ground because people kept complaining about the difficulty and it simply became "pull everything and aoe it down" and consequently crowd control lost it's purpose.
I'd love to see some of that come back. There are a bunch of status effects I think would be nice to piggyback onto other, more consistent tools for the fun factor. Add in Confuse, Toad, Disease, Slow, and Blind. Attach them to tools that already function, and let us think about applying those things to enemies in Bozja or Fates while still getting to find value in those abilities during more regulated content.
CC got removed because people were sleep-gating mobs. That in turn evolved into the standard two pack gates we see now.
Did you forget Presence of Mind? Actually, making that as an aoe ability might be something they could look into as an upgrade to it. Also tanks and ranged dps have a slow in arm's length.Sure they "work" but with the engine and netcode being the way they are you can probably expect some delay on certain utility. Best example for what I mean would be Rescue where it takes about a second for the ability to actually register after you pressed it.
CC did have a place for a very very short time in early ARR dungeons, then SE nerfed them into the ground because people kept complaining about the difficulty and it simply became "pull everything and aoe it down" and consequently crowd control lost it's purpose.
I didn't list PoM because I said "certain" utility is clunky. Presence simply buffs your own spellspeed and just like AST cards (when they originally buffed more than your damage) it works completely fine.
The clunky utility is mostly related to player movement or altering enemy behaviour. You can best see this in pvp where some abilities are actually frustrating to use because most of the time they have such a huge delay that they don't actually prevent what they were supposed to prevent.
Trying to rescue a low hp player out of a zerg? They'll probably die before it activates and you just end up pulling their corpse.
Trying to use an instant heal on a critically low hp player? They're probably dead before the heal registers. This is less of an issue in pve because incoming damage is easily predictable there.
Trying to stun or silence a healer while they're casting a big GCD heal? They'll probably get the heal off before your CC registers, even if you pressed it as soon as they started casting, so you just wasted your 2 second stun for nothing and they sit comfortably at full hp now while also being stun immune.
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