Page 65 of 72 FirstFirst ... 15 55 63 64 65 66 67 ... LastLast
Results 641 to 650 of 717
  1. #641
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Caurcas View Post
    Is not that a huge section of the community is "bad" people. Just people incredibly frustrated that they give it there all and have to grin and bear it when they are taken advantage by those that don't care, give it their all, or simply enjoy being carried by other. That frustration turns into anger, and currently that anger has no where too go.
    I'm speaking more generally than that as far as player interaction and ToS violation are concerned.

    Regardless of what you did and why, if SE finds you guilty of breaking their rule and enforces the "appropriate" punishment, it keeps order in check. Some may disagree on how much order should be kept in check, but the principle remains.

    And a good community relies on law and order to be in place because people can behave badly toward other people. It's especially more important in communities where anyone can join (even if somewhat limited) by simply using a free trial account.
    (2)

  2. #642
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    And a good community relies on law and order to be in place because people can behave badly toward other people. It's especially more important in communities where anyone can join (even if somewhat limited) by simply using a free trial account.
    Can't have that! Have to turn players into payers! If more hardcore PvE players leave due to having to carry everyone else on their backs, and their content gets cut... there will be 10.. 20(!) more casuals to take their place! I'd say.
    (3)
    WHM | RDM | DNC

  3. #643
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by SturmChurro View Post
    Can't have that! Have to turn players into payers! If more hardcore PvE players leave due to having to carry everyone else on their backs, and their content gets cut... there will be 10.. 20(!) more casuals to take their place! I'd say.
    And you know what? Designing content for non-hardcore PvE players might be easier for SE than designing an Ultimate. It's actually an incredible thing from my perspective that they even want to do Ultimate when they don't even have dedicated test team.
    (1)

  4. #644
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Caurcas View Post
    Is not that a huge section of the community is "bad" people. Just people incredibly frustrated that they give it there all and have to grin and bear it when they are taken advantage by those that don't care, give it their all, or simply enjoy being carried by other. That frustration turns into anger, and currently that anger has no where too go.
    It's a pointless thing to get frustrated about. If I play a single player game on the hardest difficulty I still get the same ending as someone who facerolled it on easy. I play on hard to challenge myself, and I don't need it imposed on anyone else so I don't feel "cheated."

    Save the frustration for if the content isn't getting cleared. Otherwise accept that you choose to push yourself because you enjoy it, not because it's necessary. If you don't like intermingling with people who choose to play the game on easy then then make your own party.
    (2)

  5. #645
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by linayar View Post
    And you know what? Designing content for non-hardcore PvE players might be easier for SE than designing an Ultimate. It's actually an incredible thing from my perspective that they even want to do Ultimate when they don't even have dedicated test team.
    Once again, "Harcore" content has a huge amount of participation on the JP side of things. JP is what SE focuses on, even if they don't like to admit it.
    (4)

  6. #646
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Caurcas View Post
    Once again, "Harcore" content has a huge amount of participation on the JP side of things. JP is what SE focuses on, even if they don't like to admit it.
    I'm sure that helps, but it still doesn't change the fact that they did run into trouble with Ultimate and why they have to find better ways at doing it so hopefully they won't have to delay it in the future.
    (1)

  7. #647
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    I'm sure that helps, but it still doesn't change the fact that they did run into trouble with Ultimate and why they have to find better ways at doing it so hopefully they won't have to delay it in the future.
    Ultimate was cut for Bozja, viera hair was put on hold for male viera, and we can't have a personal parser because of feelings. Facts don't care about feelings. A parser displays a number.

    In my opinion.
    (2)
    WHM | RDM | DNC

  8. #648
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by SturmChurro View Post
    we can't have a personal parser because of feelings. Facts don't care about feelings. A parser displays a number.
    And that's why a parser doesn't care whether it exists officially or not. People with feelings are the ones wanting (or not wanting) a parser since a number is irrelevant by itself without people with feelings giving meanings to that number.
    (2)

  9. #649
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Goji1639 View Post
    It's a pointless thing to get frustrated about. If I play a single player game on the hardest difficulty I still get the same ending as someone who facerolled it on easy. I play on hard to challenge myself, and I don't need it imposed on anyone else so I don't feel "cheated."

    Save the frustration for if the content isn't getting cleared. Otherwise accept that you choose to push yourself because you enjoy it, not because it's necessary. If you don't like intermingling with people who choose to play the game on easy then then make your own party.
    Your analogy here is precisely backwards, though.

    All players matched together are necessarily using the same difficulty setting -- easy, for instance. You simply have a part of that group that'd likely otherwise fail that easy difficulty play-through (or take at least twice as long to complete it as a typical group to which easy mode at least holds some appeal) if the other members were as unengaged or unprepared as that part is.

    And since XIV is, in fact, a multiplayer game, that does have an effect on others. Even if the party clear, that's still time lost specifically because either (A) someone who would not have otherwise cleared had to be carried through it, someone who has put an unfair burden on others or (B) someone chose to play at absolute minimum effort, disrespectful to other's time or modes of engagement.

    Don't get me wrong, if the majority of a group wants to take things slow, even looking at each and every little lore tidbit strewn throughout a dungeon, that's okay -- that's what they decide and anyone who pulls mobs onto them in the middle of that can be rightly kicked for griefing. But if the majority of the group wants to actually engage with the combat as actual combat (rather than roleplay-fixture )or push themselves at least a little bit because that's when and where the combat really takes shape or stride for them, then it is disrespectful not to try to follow suit because your actions do have an effect on them. If one's uncomfortable with the typical speed, it only takes voicing up, but that should at least come from a point of one's limits for the moment, rather than one's preference somehow being worth as much as the rest of the party combined. Because, again, it is a multiplayer game and one's actions do therefore affect others.
    (9)
    Last edited by Shurrikhan; 06-01-2021 at 04:24 AM.

  10. #650
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Shurrikhan View Post
    Your analogy here is precisely backwards, though.

    All players matched together are necessarily using the same difficulty setting -- easy, for instance. You simply have a part of that group that'd likely otherwise fail that easy difficulty play-through (or take at least twice as long to complete it as a typical group to which easy mode at least holds some appeal) if the other members were as unengaged or unprepared as that part is.

    And since XIV is, in fact, a multiplayer game, that does have an effect on others. Even if the party clear, that's still time lost specifically because either (A) someone who would not have otherwise cleared had to be carried through it, someone who has put an unfair burden on others or (B) someone chose to play at absolute minimum effort, disrespectful to other's time or modes of engagement.
    Well, helping people clear is what the duty finder is designed to do.

    And I disagree about the "unfair burden" aspect when it comes to "easy" content. You're not doing anything that much more difficult when playing unless the other player is so bad to cause a wipe.

    As a below-average player myself playing on a supposedly less raiding-focused data center, I rarely encounter wipes on Normal/Hard duties beyond the first week, and certainly very rarely on dungeons. And some of the wipes are intentional or just difference in commitment level (ancient flare).

    In fact, some players even get bored and can actually have a bit more fun when other players aren't playing well. (This may change as the relative difficulty of the content increases, but we're talking "easy" contents here.)

    Don't get me wrong, if the majority of a group wants to take things slow, even looking at each and every little lore tidbit strewn throughout a dungeon, that's okay -- that's what they decide and anyone who pulls mobs onto them in the middle of that can be rightly kicked for griefing. But if the majority of the group wants to actually engage with the combat as actual combat (rather than roleplay-fixture )or push themselves at least a little bit because that's when and where the combat really takes shape or stride for them, then it is disrespectful not to try to follow suit because your actions do have an effect on them. If one's uncomfortable with the typical speed, it only takes voicing up, but that should at least come from a point of one's limits for the moment, rather than one's preference somehow being worth as much as the rest of the party combined. Because, again, it is a multiplayer game and one's actions do therefore affect others.
    It seems to me that the community already has ways to sort itself out when it comes to playing with other people.

    Again, it seems to me that the problem is exaggerated, at least when it comes to "easy" contents.
    (4)
    Last edited by linayar; 06-01-2021 at 04:44 AM.

Page 65 of 72 FirstFirst ... 15 55 63 64 65 66 67 ... LastLast