


No, their mistake was having the branching job go off the same class. I'm suggesting they lock the classes to 30 and make the jobs branch off fresh without any attachment.The Devs have stated that the split class idea was a huge mistake that they have 0 intention of returning to and have held that mentality since moving from ARR into HW, and as someone who's first job back in 2013 was Arcanist and who played SMN and SCH, I totally agree that there's just no reason to do that.
Attaching SMN to this poison mage and to SCH was a detriment to SMN thematically and mechanically throughout the years, and even now it struggles to deliver on the job fantasy of the final fantasy summoner. Moreover, you're not actually saving any amount of work by connecting the classes. Even if they wanted to add something like a White Monk, a Templar, or Cleric, they would just have the job be completely independent rather than stapling it to an existing job for no real reason.



That wasn't an insult? Your initial response was of you hanging onto the words of a developer, that's usually a sign.
So then explain how adding more options for new players that could skew them into roles other than DPS is something you fail to see.
Also, like I said. It feels incomplete. So much for "Yoshida's life work".




My initial response was not "hanging onto the words of a developer" as to say that the developer's word is law and thou shalt not defy it. It was literally just a statement on where the developers stand. There are many cases where the dev team is not transparent about certain things, but their stance on branching jobs is by far one of the most bluntly stated.That wasn't an insult? Your initial response was of you hanging onto the words of a developer, that's usually a sign.
So then explain how adding more options for new players that could skew them into roles other than DPS is something you fail to see.
Also, like I said. It feels incomplete. So much for "Yoshida's life work".
The second part of my initial post was sharing my own experience leveling Summoner and Scholar in 2.0 and stating how that decision was a disaster for summoner's job identity that has had such a deep and lasting impact that, 8 years later, has still yet to be fully resolved. I was there 8 years ago. I saw it in action. I played it, and unless you had another account back then, your join date suggests that you were not.
And also, that last bit is incredibly rude, unnecessary. There's a line between critiquing someone's work and being tactless. I don't give a shit if you like the game or not. You should have the decency to respect someone else's years of hard work and dedicated passion as a game designer. When it comes to game design, hindsight is 20/20. It's exponentially easier to look at something that's already been made and point out its flaws than to make it from scratch, something you wouldn't know about.



Actually, I've been here since 1.0 Closed beta. My first account just stopped working when I went on vacation for a week right after 2.0 launched, account works now but my character is gone. Support wasn't helpful, stopped caring.My initial response was not "hanging onto the words of a developer" as to say that the developer's word is law and thou shalt not defy it. It was literally just a statement on where the developers stand. There are many cases where the dev team is not transparent about certain things, but their stance on branching jobs is by far one of the most bluntly stated.
The second part of my initial post was sharing my own experience leveling Summoner and Scholar in 2.0 and stating how that decision was a disaster for summoner's job identity that has had such a deep and lasting impact that, 8 years later, has still yet to be fully resolved. I was there 8 years ago. I saw it in action. I played it, and unless you had another account back then, your join date suggests that you were not.
And also, that last bit is incredibly rude, unnecessary. There's a line between critiquing someone's work and being tactless. I don't give a shit if you like the game or not. You should have the decency to respect someone else's years of hard work and dedicated passion as a game designer. When it comes to game design, hindsight is 20/20. It's exponentially easier to look at something that's already been made and point out its flaws than to make it from scratch, something you wouldn't know about.
https://gyazo.com/05f2a5431c1aa6d3485ecb8f49487d25
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Oh please, the man just copied WoW like so many others. I'm not going to deny the hard work that went into it but let's not make him some sort of messiah a lot make him out to be.
And please don't question my love for the game, I'm only hard on it because I care.
Facilitated player access to roles/capacities while following desired themes and, more importantly, less job theme occlusion.
Want a Marksman job? Sorry, we've already got Machinist, even though it has increasingly little to do with gun usage.
Want a Ranger job? No can do... already have our bow-wielding job.
That was always my concern too.. It seems that people always wants something or the contrary of something, while we could sometimes have both.Facilitated player access to roles/capacities while following desired themes and, more importantly, less job theme occlusion.
Want a Marksman job? Sorry, we've already got Machinist, even though it has increasingly little to do with gun usage.
Want a Ranger job? No can do... already have our bow-wielding job.
I mean, a friend of mine really would love a bow job but HATES BRD, and he knows that he will never get it because it would step on Bard toes (even with using another weapon like a crossbow), even people here on the forum aknowledge that the 2 Jobs "would be too similar".
Same thing for:
Gunner- there Is already MCH (also, lol since it is more a gadgeteer, this also is a general opinion)
A paladin healer version- there Is already PLD
A time mage - AST has already some time magic flavor
Geomancer- WHM under level 70 already uses its elements
As already stated in MANY other posts across the years, Ranger could UNLOCK (or split) from archer at level 30, Geomancer (dps) from conjurer at level 30 and so on.
The different between this and NEW JOBS would be that they would share some skills and playstyle.
I know that it would never happens, because "SE SAID SO" (Even if it would not be the first time that SE, or Yoshi says something just to throw it in the garbage later, like the fact that personal houses would have never been demolished for example), what i find infuriating is the mindset that this and other things would be fisically impossible for SE to do..
Another idea that somebody trhowed on the forum, was something on the line of "jobs reskins", again in the example of bard, you could create 2 skins that plays exactly the same but with different animations, one musically themed and one arrows themed.
All of these above would not substitute the developments of "really new" jobs, but could go on par with it. Creating more "personalization options" across the board, so in the end we would have, instead of 18 jobs, dunno.., 36 jobs.. and 18 different playstyles..
--"bUT dUUUUUDE, wHy WAste developERs TiME and money THat could go on OThERR STuff?"
--"Dunno?? Maybe it would be fun? It would attract a lot of more people into the game? It would increase appeal to other Final fantasy fans or even other gamers that still dont have theyr dream job in the game?"
The fact that the ACN/SCH/SUM stuff is so demonized, even from SE itself, is mindblowing to me. I am around since 2.0 and i always found really FUN that SCH and SUM shared some mechanics, like the dot spread stuff, STILL retaining in my opinion theyr job identities. People throw around the "The class split is difficult to balance" flag. But is it really the truth? Is it really THAT difficult to balance the first 30 levels (or more ) of skills sharing?
Another fitting exemple is MCH: a person here in the forum once said that "corsair class" (of wich we still have some remnants underground the Marauder guild in limsa), would have no sense since you could just count the first 30 levels of MCH as "corsair". I went and look at the JOB and he was right: The first 30 level skills of MCH are all (or almost all cant remember right now) gun based skills, WHILE AFTER 30 are all gadget things. Why could we not "split" (use another verb if you dont like this) mch at level 30 and create another class that has the same first 30 levels foundation and build with more gun skills, creating a real Gunner?
In my opinion (ad i dont think you can change my mind on this), sharing base classes, or create classes reskin would:
-Create A LOT more jobs with less general work involved;
-Create "parental" relationships on different jobs. This imho would be fun on the lore and job mechanical side.
I repeat, just in case i was not clear: i am not saying that you'll never have to do new tipes of gameplays (like it is now when you add a new job), i am saying that you could ALSO once in a while add a BRANCH job or a resking job, when said job would be too much tematically similar to another already existing.
When i see how this ideas just get attacked ISTANT with no mercy makes me think that nowadays people just lacks imaginative ways to do things and resolve problems, or to think outside roles and boxes (boohhhh a meleee healer, call the police!!!!).
Edit: text limit and grammar
Last edited by Garten; 06-05-2021 at 09:52 PM.



Machinist is a bit of a stretch since it's an expansion job but you could look at the current Monk and it has quite a few mitigation tools, it was obvious that it was supposed to branch into a tank.
Another fitting exemple is MCH: a person here in the forum once said that "corsair class" (of wich we still have some remnants underground the Marauder guild in limsa), would have no sense since you could just count the first 30 levels of MCH as "corsair". I went and look at the JOB and he was right: The first 30 level skills of MCH are all (or almost all cant remember right now) gun based skills, WHILE AFTER 30 are all gadget things. Why could we not "split" (use another verb if you dont like this) mch at level 30 and create another class that has the same first 30 levels foundation and build with more gun skills, creating a real Gunner?
I just thought it might be an easy way for the devs to appease every role come expansion if their limit is just 2 jobs with one being a branch.
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