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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Nearly all difficult fights are designed with healers treated as ranged casters. There's a lot of design precedence to roll back there.
    (7)

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ItMe View Post
    Would your skills also be primarily instant cast?
    Cuz a cleric like this would have to be pretty mobile.
    Oh definitely. It'd have to treat SpS as SS for this to work.

    Quote Originally Posted by Semirhage View Post
    Nearly all difficult fights are designed with healers treated as ranged casters. There's a lot of design precedence to roll back there.
    When I'm balled up with the rest of the party on the boss's butt most of the time... I think it could work. Just give the class like 1 AoE heal and a single target heal that they can use when they are forced into ranged so they can still heal and they'd be fine.
    (1)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    well its pretty clear the game has advanced enough to where they could do another split job since pretty much only thing SCH has left from Arcanist now is the Res also with them both being pet jobs with loads of issues already didn't help.

    so they could do it but i doubt it.
    (2)

  4. #4
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Almagnus1 View Post
    I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.

    Maybe call it a templar as it's mechanically similar to a paladin?

    Seems like it could possibly be interesting, especially since it's going to want to stay in melee range and that fits in well with the GOTTAGOFAST instance meta we seem to have.

    Thoughts?
    Love the thought of melee healer if they could make it work. Played a disciple of khaine in war and love it. The Disciple in vanguard was a lot oF fun too. Assuming it would use current gear sets it would be a melee magic class. Would add some thematic diversity to the game.
    (0)
    Last edited by Feidam; 06-02-2021 at 11:19 PM.

  5. #5
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Feidam View Post
    Love the thought of melee healer if they could make it work. Played a disciple of khaine in war and love it. The Disciple in vanguard was a lot oF fun too. Assuming it would use current gear sets it would be a melee magic class. Would add some thematic diversity to the game.
    I mean, RDM has set the precedence for having melee skills within a magical class and everything just works - which means it's possible to throw the class into the same stat pool as the healer gear. Thematically, it would make the most sense to stick them either in the tank gear or the DRG gear as that generally tends to be plate and mail type armor.
    (0)

  6. #6
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Almagnus1 View Post
    I mean, RDM has set the precedence for having melee skills within a magical class and everything just works - which means it's possible to throw the class into the same stat pool as the healer gear. Thematically, it would make the most sense to stick them either in the tank gear or the DRG gear as that generally tends to be plate and mail type armor.
    They’d have to change how the base stats functions for a specific class which I don’t see them doing. However have a melee mage or two might help the casters get morE gear designs that would fit the redmage. I mean they are not exactly robed magic users.
    (1)

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Feidam View Post
    They’d have to change how the base stats functions for a specific class which I don’t see them doing. However have a melee mage or two might help the casters get morE gear designs that would fit the redmage. I mean they are not exactly robed magic users.
    Given https://na.finalfantasyxiv.com/jobguide/redmage/ please explain how most of the actions of this theoretical job would be different from how Riposte, Corps-a-corps, Zwerchhau, Displacement, Redoublement, and Reprise work in RDM.

    Also WHM has already set precedent with Assize that a skill can do both healing and damage at the same time.
    (1)

  8. #8
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Given https://na.finalfantasyxiv.com/jobguide/redmage/ please explain how most of the actions of this theoretical job would be different from how Riposte, Corps-a-corps, Zwerchhau, Displacement, Redoublement, and Reprise work in RDM.

    Also WHM has already set precedent with Assize that a skill can do both healing and damage at the same time.
    You are right. I forgot they already fixed that. As as for whm I would love to see them take the assize theme and turn that into the whm identity. Dps/heals combo skills beyond just assize. Though that could be OP.
    (0)

  9. #9
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Almagnus1 View Post
    I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.

    Maybe call it a templar as it's mechanically similar to a paladin?

    Seems like it could possibly be interesting, especially since it's going to want to stay in melee range and that fits in well with the GOTTAGOFAST instance meta we seem to have.

    Thoughts?
    Yeah melee healer. I would also a ranged tank
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,887
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Almagnus1 View Post
    I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.

    Maybe call it a templar as it's mechanically similar to a paladin?
    As long as it isn't intending to be Just-Another-WHM-Plus-Minor-Gimmick, sure, I could get behind a Brigitte/Holy Paladin melee-range healer.

    There are some obvious concerns there, though, such as dependence on at least the option of a 3-Ranged DPS comp in many a fight, since it'd be taking up a melee spot.

    Quote Originally Posted by Semirhage View Post
    Nearly all difficult fights are designed with healers treated as ranged casters. There's a lot of design precedence to roll back there.
    As above, it'd really just be a matter of giving this healer 2 or 3 consecutive GCDs of solid melee-downtime (ranged abilities) functionality per 45s or so. In what few fights require more than that, you just take an extra ranged dps over a melee one to compensate. Anything hard enough that you can't just suck it up and wait out a global or three of true downtime while doing assigned ranged mechanics is pretty much going to require premades anyways.

    Quote Originally Posted by Feidam View Post
    They’d have to change how the base stats functions for a specific class which I don’t see them doing.
    No, they really wouldn't.

    I'm striking you with melee slashes. Guess what stat they use? Yep, intelligence. (RDM)
    (1)
    Last edited by Shurrikhan; 06-05-2021 at 06:28 PM.

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