Quote Originally Posted by Commander_Justitia View Post
It works perfectly well in guild wars 2 and is super responsive aswell. Think EvE has that system too. If you want a less abuseable game economy you have to try to mimic the real one.
The MMO markets feel too small for the such system not to be easily abused/manipulated. But well if it’s just going to be additional option, I suppose from the point of view of players, as long as the top drop/quest gears/token gears are equal to/better than crafted gear, it won’t matter?

Quote Originally Posted by Commander_Justitia View Post
Isn't that exactly how it is atm, I have to check the history tab of the item to see the last 30 buyers and see if the current price is acceptable.
If you have buy and sell orders you simply see the supply/demand, if you know 10000 people are willing to buy it at price 10$ then the price of 11$ is totally acceptable. It is very simple.
What I was trying to say, with that line, was that the game currently doesn’t provide enough in-game info to do a correct historical analysis of item pricing. A single person buying up a 20-30 small orders in spans of hours (minute?) is sufficient to wipe out previous price history and set a new price point. If people do a buy order based on that, then that probably will becomes the new price point.

Also the effectiveness is going to depend on how often the system performs the actual price check/purchase. Currently on the app it only does price check on your favorites once a day. If the buy order is done once a day, then the time you set for the check becomes rather important.